- if(weapons.type[k]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
- }
- }
- if(fleshstuck){
- PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
- OPENAL_SetVolume(channels[fleshstabremovesound], 128);
- OPENAL_SetPaused(channels[fleshstabremovesound], false);
+ if(weapons.type[k]!=staff)
+ emit_sound_at(knifedrawsound, player[i].coords, 128.);