+
+void Game::LoadMenu(){
+ Menu::clearMenu();
+ switch(mainmenu) {
+ case 1:
+ case 2:
+ Menu::addImage(0,Mainmenuitems[0],150,480-128,256,128);
+ Menu::addButtonImage(1,Mainmenuitems[mainmenu==1?1:5],18,480-152-32,128,32);
+ Menu::addButtonImage(2,Mainmenuitems[2],18,480-228-32,112,32);
+ Menu::addButtonImage(3,Mainmenuitems[mainmenu==1?3:6],18,480-306-32,mainmenu==1?68:132,32);
+ break;
+ case 3:
+ Menu::addButton( 0,"",10+20,440);
+ Menu::addButton( 1,"",10+60,405);
+ Menu::addButton( 2,"",10+70,370);
+ Menu::addButton( 3,"",10+20-1000,335-1000);
+ Menu::addButton( 4,"",10 ,335);
+ Menu::addButton( 5,"",10+60,300);
+ Menu::addButton( 6,"",10+70,265);
+ Menu::addButton( 9,"",10 ,230);
+ Menu::addButton(10,"",20 ,195);
+ Menu::addButton(11,"",10+60,160);
+ Menu::addButton(13,"",30 ,125);
+ Menu::addButton( 7,"-Configure Controls-",10+15, 90);
+ Menu::addButton(12,"-Configure Stereo -",10+15, 55);
+ Menu::addButton(8,"Back",10,10);
+ updateSettingsMenu();
+ break;
+ case 4:
+ Menu::addButton(0,"",10 ,400);
+ Menu::addButton(1,"",10+40,360);
+ Menu::addButton(2,"",10+40,320);
+ Menu::addButton(3,"",10+30,280);
+ Menu::addButton(4,"",10+20,240);
+ Menu::addButton(5,"",10+40,200);
+ Menu::addButton(6,"",10+40,160);
+ Menu::addButton(7,"",10+30,120);
+ Menu::addButton(8,"",10+20,80);
+ if(debugmode)
+ Menu::addButton(9,"",10+10,40);
+ Menu::addButton(debugmode?10:9,"Back",10,10);
+ updateControlsMenu();
+ break;
+ case 5: {
+ LoadCampaign();
+ Menu::addLabel(-1,accountactive->getName(),5,400);
+ Menu::addButton(1,"Tutorial",5,300);
+ Menu::addButton(2,"Challenge",5,240);
+ Menu::addButton(3,"Delete User",400,10);
+ Menu::addButton(4,"Main Menu",5,10);
+ Menu::addButton(5,"Change User",5,180);
+ Menu::addButton(6,"Campaign : "+accountactive->getCurrentCampaign(),200,420);
+
+ //show campaign map
+ //with (2,-5) offset from old code
+ Menu::addImage(-1,Mainmenuitems[7],150+2,60-5,400,400);
+ //show levels
+ int numlevels = accountactive->getCampaignChoicesMade();
+ numlevels += numlevels>0 ? campaignlevels[numlevels-1].nextlevel.size() : 1;
+ for(int i=0;i<numlevels;i++){
+ XYZ midpoint=campaignlevels[i].getCenter();
+ float itemsize=campaignlevels[i].getWidth();
+ const bool active=i>=accountactive->getCampaignChoicesMade();
+ if(!active)
+ itemsize/=2;
+
+ if(i>=1){
+ XYZ start=campaignlevels[i-1].getCenter();
+ Menu::addMapLine(start.x,start.y,midpoint.x-start.x,midpoint.y-start.y,0.5,active?1:0.5,active?1:0.5,0,0);
+ }
+ Menu::addMapMarker(NB_CAMPAIGN_MENU_ITEM+i, Mapcircletexture,
+ midpoint.x-itemsize/2, midpoint.y-itemsize/2, itemsize, itemsize, active?1:0.5, 0, 0);
+
+ if(active){
+ Menu::addMapLabel(-2,campaignlevels[i].description,
+ campaignlevels[i].getStartX()+10,
+ campaignlevels[i].getStartY()-4);
+ }
+ }
+ } break;
+ case 6:
+ Menu::addLabel(-1,"Are you sure you want to delete this user?",10,400);
+ Menu::addButton(1,"Yes",10,360);
+ Menu::addButton(2,"No",10,320);
+ break;
+ case 7:
+ if(Account::getNbAccounts()<8)
+ Menu::addButton(0,"New User",10,400);
+ else
+ Menu::addLabel(0,"No More Users",10,400);
+ Menu::addLabel(-2,"",20,400);
+ Menu::addButton(Account::getNbAccounts()+1,"Back",10,10);
+ for(int i=0;i<Account::getNbAccounts();i++)
+ Menu::addButton(i+1,Account::get(i)->getName(),10,340-20*(i+1));
+ break;
+ case 8:
+ Menu::addButton(0,"Easier",10,400);
+ Menu::addButton(1,"Difficult",10,360);
+ Menu::addButton(2,"Insane",10,320);
+ break;
+ case 9:
+ for(int i=0;i<numchallengelevels;i++){
+ char temp[255];
+ string name="";
+ sprintf (temp, "Level %d",i+1);
+ for(int j=strlen(temp);j<17;j++)
+ strcat(temp," ");
+ name+=temp;
+ sprintf (temp, "%d",(int)accountactive->getHighScore(i));
+ for(int j=strlen(temp);j<(32-17);j++)
+ strcat(temp," ");
+ name+=temp;
+ sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(i)-(int)(accountactive->getFastTime(i))%60)/60));
+ if((int)(accountactive->getFastTime(i))%60<10)strcat(temp,"0");
+ name+=temp;
+ sprintf (temp, "%d",(int)(accountactive->getFastTime(i))%60);
+ name+=temp;
+
+ Menu::addButton(i,name,10,400-i*25,i>accountactive->getProgress()?0.5:1,0,0);
+ }
+
+ Menu::addButton(-1," High Score Best Time",10,440);
+ Menu::addButton(numchallengelevels,"Back",10,10);
+ break;
+ case 10: {
+ Menu::addLabel(0,"Congratulations!",220,330);
+ Menu::addLabel(1,"You have avenged your family and",140,300);
+ Menu::addLabel(2,"restored peace to the island of Lugaru.",110,270);
+ Menu::addButton(3,"Back",10,10);
+ char sbuf[256];
+ sprintf(sbuf,"Your score: %d",(int)accountactive->getCampaignScore());
+ Menu::addLabel(4,sbuf,190,200);
+ sprintf(sbuf,"Highest score: %d",(int)accountactive->getCampaignHighScore());
+ Menu::addLabel(5,sbuf,190,180);
+ } break;
+ case 18:
+ Menu::addButton(0,"",70,400);
+ Menu::addButton(1,"",10,360);
+ Menu::addButton(2,"",40,320);
+ Menu::addButton(3,"Back",10,10);
+ updateStereoConfigMenu();
+ break;
+ }
+}
+
+extern SDL_Rect **resolutions;
+
+void MenuTick(){