scenecoords.y = Person::players[0]->coords.y - .5;
if (editortype == firetype)
scenecoords.y = Person::players[0]->coords.y - .5;
scenecoords.y = Person::players[0]->coords.y - .5;
if (editortype == firetype)
scenecoords.y = Person::players[0]->coords.y - .5;