+ if(distsq(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))
+ player[i].forwardkeydown=1;
+ else if((distsq(&player[i].coords,&player[0].coords)>16||
+ distsq(&player[i].coords,&player[0].coords)<9)&&
+ player[0].weaponactive!=-1)
+ player[i].forwardkeydown=1;
+ else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))
+ player[i].forwardkeydown=1;
+ else
+ player[i].forwardkeydown=0;
+ //chill out around the corpse
+ if(player[0].dead){
+ player[i].forwardkeydown=0;
+ if(Random()%10==0)
+ player[i].forwardkeydown=1;
+ if(Random()%100==0){
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ }
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)
+ player[i].targetyaw+=90*(player[i].whichdirection*2-1);
+ //attack!!!
+ if(Random()%2==0||player[i].weaponactive!=-1||player[i].creature==wolftype)
+ player[i].attackkeydown=1;
+ else
+ player[i].attackkeydown=0;
+ if(player[i].isRun()&&Random()%6&&distsq(&player[i].coords,&player[0].coords)>7)
+ player[i].attackkeydown=0;
+
+ //TODO: wat
+ if(player[i].aitype!=playercontrolled&&
+ (player[i].isIdle()||
+ player[i].isCrouch()||
+ player[i].isRun())){
+ int target=-2;
+ for(int j=0;j<numplayers;j++)
+ if(j!=i&&!player[j].skeleton.free&&
+ player[j].hasvictim&&
+ (tutoriallevel==1&&reversaltrain||
+ Random()%2==0&&difficulty==2||
+ Random()%4==0&&difficulty==1||
+ Random()%8==0&&difficulty==0||
+ player[j].lastattack2==player[j].animTarget&&
+ player[j].lastattack3==player[j].animTarget&&
+ (Random()%2==0||difficulty==2)||
+ (player[i].isIdle()||player[i].isRun())&&
+ player[j].weaponactive!=-1||
+ player[j].animTarget==swordslashanim&&
+ player[i].weaponactive!=-1||
+ player[j].animTarget==staffhitanim||
+ player[j].animTarget==staffspinhitanim))
+ if(distsq(&player[j].coords,&player[j].victim->coords)<4&&
+ player[j].victim==&player[i]&&
+ (player[j].animTarget==sweepanim||
+ player[j].animTarget==spinkickanim||
+ player[j].animTarget==staffhitanim||
+ player[j].animTarget==staffspinhitanim||
+ player[j].animTarget==winduppunchanim||
+ player[j].animTarget==upunchanim||
+ player[j].animTarget==wolfslapanim||
+ player[j].animTarget==knifeslashstartanim||
+ player[j].animTarget==swordslashanim&&
+ (distsq(&player[j].coords,&player[i].coords)<2||
+ player[i].weaponactive!=-1))){
+ if(target>=0)
+ target=-1;
+ else
+ target=j;
+ }
+ if(target>=0)
+ player[target].Reverse();
+ }
+
+ if(player[i].collided<1)
+ player[i].jumpkeydown=0;
+ if(player[i].collided>.8&&player[i].jumppower>=5||
+ distsq(&player[i].coords,&player[0].coords)>400&&
+ player[i].onterrain&&
+ player[i].creature==rabbittype)
+ player[i].jumpkeydown=1;
+ //TODO: why are we controlling the human?
+ if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
+ player[0].jumpkeydown=0;
+ if(player[0].animTarget==jumpdownanim&&
+ distsq(&player[0].coords,&player[i].coords)<40)
+ player[i].crouchkeydown=1;
+ if(player[i].jumpkeydown)
+ player[i].attackkeydown=0;
+
+ if(tutoriallevel==1)
+ if(!canattack)
+ player[i].attackkeydown=0;
+
+
+ XYZ facing=player[i].coords;
+ XYZ flatfacing=player[0].coords;
+ facing.y+=player[i].jointPos(head).y*player[i].scale;
+ flatfacing.y+=player[0].jointPos(head).y*player[0].scale;
+ if(player[i].occluded>=2)
+ if(-1!=checkcollide(facing,flatfacing)){
+ if(!player[i].pause)
+ player[i].lastseentime-=.2;
+ if(player[i].lastseentime<=0&&
+ (player[i].creature!=wolftype||
+ player[i].weaponstuck==-1)){
+ player[i].aitype=searchtype;
+ player[i].lastchecktime=12;
+ player[i].lastseen=player[0].coords;
+ player[i].lastseentime=12;
+ }
+ }else
+ player[i].lastseentime=1;
+ }
+ }
+ if(animation[player[0].animTarget].height==highheight&&
+ (player[i].aitype==attacktypecutoff||
+ player[i].aitype==searchtype))
+ if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
+ XYZ test=player[0].coords;
+ test.y-=40;
+ if(-1==checkcollide(player[0].coords,test))
+ player[i].stunned=1;
+ }
+ //stunned
+ if(player[i].aitype==passivetype&&!(player[i].numwaypoints>1)||
+ player[i].stunned>0||
+ player[i].pause&&player[i].damage>player[i].superpermanentdamage){
+ if(player[i].pause)
+ player[i].lastseentime=1;
+ player[i].targetyaw=player[i].yaw;
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].jumpkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].throwkeydown=0;
+ }
+
+
+ XYZ facing;
+ facing=0;
+ facing.z=-1;
+
+ XYZ flatfacing=DoRotation(facing,0,player[i].yaw+180,0);
+ facing=flatfacing;
+
+ if(player[i].aitype==attacktypecutoff){
+ player[i].targetheadyaw=180-roughDirectionTo(player[i].coords,player[0].coords);
+ player[i].targetheadpitch=pitchTo(player[i].coords,player[0].coords);
+ }else if(player[i].howactive>=typesleeping){
+ player[i].targetheadyaw=player[i].targetyaw;
+ player[i].targetheadpitch=0;
+ }else{
+ if(player[i].interestdelay<=0){
+ player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
+ player[i].headtarget=player[i].coords;
+ player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
+ player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
+ player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
+ player[i].headtarget+=player[i].facing*1.5;
+ }
+ player[i].targetheadyaw=180-roughDirectionTo(player[i].coords,player[i].headtarget);
+ player[i].targetheadpitch=pitchTo(player[i].coords,player[i].headtarget);
+ }
+ }
+}
+
+
+
+void updateSettingsMenu(){
+ char sbuf[256];
+ if((float)newscreenwidth>(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)
+ sprintf (sbuf, "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight);
+ else
+ sprintf (sbuf, "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight);
+ Menu::setText(0,sbuf);
+ if(newdetail==0) Menu::setText(1,"Detail: Low");
+ if(newdetail==1) Menu::setText(1,"Detail: Medium");
+ if(newdetail==2) Menu::setText(1,"Detail: High");
+ if(bloodtoggle==0) Menu::setText(2,"Blood: Off");
+ if(bloodtoggle==1) Menu::setText(2,"Blood: On, low detail");
+ if(bloodtoggle==2) Menu::setText(2,"Blood: On, high detail (slower)");
+ if(difficulty==0) Menu::setText(3,"Difficulty: Easier");
+ if(difficulty==1) Menu::setText(3,"Difficulty: Difficult");
+ if(difficulty==2) Menu::setText(3,"Difficulty: Insane");
+ Menu::setText(4,ismotionblur?"Blur Effects: Enabled (less compatible)":"Blur Effects: Disabled (more compatible)");
+ Menu::setText(5,decals?"Decals: Enabled (slower)":"Decals: Disabled");
+ Menu::setText(6,musictoggle?"Music: Enabled":"Music: Disabled");
+ Menu::setText(9,invertmouse?"Invert mouse: Yes":"Invert mouse: No");
+ sprintf (sbuf, "Mouse Speed: %d", (int)(usermousesensitivity*5));
+ Menu::setText(10,sbuf);
+ sprintf (sbuf, "Volume: %d%%", (int)(volume*100));
+ Menu::setText(11,sbuf);
+ Menu::setText(13,showdamagebar?"Damage Bar: On":"Damage Bar: Off");
+ if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)
+ sprintf (sbuf, "Back");
+ else
+ sprintf (sbuf, "Back (some changes take effect next time Lugaru is opened)");
+ Menu::setText(8,sbuf);
+}
+
+void updateStereoConfigMenu(){
+ char sbuf[256];
+ sprintf(sbuf, "Stereo mode: %s", StereoModeName(newstereomode));
+ Menu::setText(0,sbuf);
+ sprintf(sbuf, "Stereo separation: %.3f", stereoseparation);
+ Menu::setText(1,sbuf);
+ sprintf(sbuf, "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
+ Menu::setText(2,sbuf);
+}
+
+void updateControlsMenu(){
+ Menu::setText(0,(string)"Forwards: "+(keyselect==0?"_":Input::keyToChar(forwardkey)));
+ Menu::setText(1,(string)"Back: " +(keyselect==1?"_":Input::keyToChar(backkey)));
+ Menu::setText(2,(string)"Left: " +(keyselect==2?"_":Input::keyToChar(leftkey)));
+ Menu::setText(3,(string)"Right: " +(keyselect==3?"_":Input::keyToChar(rightkey)));
+ Menu::setText(4,(string)"Crouch: " +(keyselect==4?"_":Input::keyToChar(crouchkey)));
+ Menu::setText(5,(string)"Jump: " +(keyselect==5?"_":Input::keyToChar(jumpkey)));
+ Menu::setText(6,(string)"Draw: " +(keyselect==6?"_":Input::keyToChar(drawkey)));
+ Menu::setText(7,(string)"Throw: " +(keyselect==7?"_":Input::keyToChar(throwkey)));
+ Menu::setText(8,(string)"Attack: " +(keyselect==8?"_":Input::keyToChar(attackkey)));
+ if(debugmode)
+ Menu::setText(9,(string)"Console: "+(keyselect==9?"_":Input::keyToChar(consolekey)));
+}
+
+/*
+Values of mainmenu :
+1 Main menu
+2 Menu pause (resume/end game)
+3 Option menu
+4 Controls configuration menu
+5 Main game menu (choose level or challenge)
+6 Deleting user menu
+7 User managment menu (select/add)
+8 Choose difficulty menu
+9 Challenge level selection menu
+10 End of the campaign congratulation (is that really a menu?)
+11 Same that 9 ??? => unused
+18 stereo configuration
+*/
+
+void Game::LoadMenu(){
+ Menu::clearMenu();
+ switch(mainmenu) {
+ case 1:
+ case 2:
+ Menu::addImage(0,Mainmenuitems[0],150,480-128,256,128);
+ Menu::addButtonImage(1,Mainmenuitems[mainmenu==1?1:5],18,480-152-32,128,32);
+ Menu::addButtonImage(2,Mainmenuitems[2],18,480-228-32,112,32);
+ Menu::addButtonImage(3,Mainmenuitems[mainmenu==1?3:6],18,480-306-32,mainmenu==1?68:132,32);
+ break;
+ case 3:
+ Menu::addButton( 0,"",10+20,440);
+ Menu::addButton( 1,"",10+60,405);
+ Menu::addButton( 2,"",10+70,370);
+ Menu::addButton( 3,"",10+20-1000,335-1000);
+ Menu::addButton( 4,"",10 ,335);
+ Menu::addButton( 5,"",10+60,300);
+ Menu::addButton( 6,"",10+70,265);
+ Menu::addButton( 9,"",10 ,230);
+ Menu::addButton(10,"",20 ,195);
+ Menu::addButton(11,"",10+60,160);
+ Menu::addButton(13,"",30 ,125);
+ Menu::addButton( 7,"-Configure Controls-",10+15, 90);
+ Menu::addButton(12,"-Configure Stereo -",10+15, 55);
+ Menu::addButton(8,"Back",10,10);
+ updateSettingsMenu();
+ break;
+ case 4:
+ Menu::addButton(0,"",10 ,400);
+ Menu::addButton(1,"",10+40,360);
+ Menu::addButton(2,"",10+40,320);
+ Menu::addButton(3,"",10+30,280);
+ Menu::addButton(4,"",10+20,240);
+ Menu::addButton(5,"",10+40,200);
+ Menu::addButton(6,"",10+40,160);
+ Menu::addButton(7,"",10+30,120);
+ Menu::addButton(8,"",10+20,80);
+ if(debugmode)
+ Menu::addButton(9,"",10+10,40);
+ Menu::addButton(debugmode?10:9,"Back",10,10);
+ updateControlsMenu();
+ break;
+ case 5: {
+ LoadCampaign();
+ Menu::addLabel(-1,accountactive->getName(),5,400);
+ Menu::addButton(1,"Tutorial",5,300);
+ Menu::addButton(2,"Challenge",5,240);
+ Menu::addButton(3,"Delete User",400,10);
+ Menu::addButton(4,"Main Menu",5,10);
+ Menu::addButton(5,"Change User",5,180);
+ Menu::addButton(6,"Campaign : "+accountactive->getCurrentCampaign(),200,420);
+
+ //show campaign map
+ //with (2,-5) offset from old code
+ Menu::addImage(-1,Mainmenuitems[7],150+2,60-5,400,400);
+ //show levels
+ int numlevels = accountactive->getCampaignChoicesMade();
+ numlevels += numlevels>0 ? campaignlevels[numlevels-1].nextlevel.size() : 1;
+ for(int i=0;i<numlevels;i++){
+ XYZ midpoint=campaignlevels[i].getCenter();
+ float itemsize=campaignlevels[i].getWidth();
+ const bool active=i>=accountactive->getCampaignChoicesMade();
+ if(!active)
+ itemsize/=2;
+
+ if(i>=1){
+ XYZ start=campaignlevels[i-1].getCenter();
+ Menu::addMapLine(start.x,start.y,midpoint.x-start.x,midpoint.y-start.y,0.5,active?1:0.5,active?1:0.5,0,0);
+ }
+ Menu::addMapMarker(NB_CAMPAIGN_MENU_ITEM+i, Mapcircletexture,
+ midpoint.x-itemsize/2, midpoint.y-itemsize/2, itemsize, itemsize, active?1:0.5, 0, 0);
+
+ if(active){
+ Menu::addMapLabel(-2,campaignlevels[i].description,
+ campaignlevels[i].getStartX()+10,
+ campaignlevels[i].getStartY()-4);
+ }
+ }
+ } break;
+ case 6:
+ Menu::addLabel(-1,"Are you sure you want to delete this user?",10,400);
+ Menu::addButton(1,"Yes",10,360);
+ Menu::addButton(2,"No",10,320);
+ break;
+ case 7:
+ if(Account::getNbAccounts()<8)
+ Menu::addButton(0,"New User",10,400);
+ else
+ Menu::addLabel(0,"No More Users",10,400);
+ Menu::addLabel(-2,"",20,400);
+ Menu::addButton(Account::getNbAccounts()+1,"Back",10,10);
+ for(int i=0;i<Account::getNbAccounts();i++)
+ Menu::addButton(i+1,Account::get(i)->getName(),10,340-20*(i+1));
+ break;
+ case 8:
+ Menu::addButton(0,"Easier",10,400);
+ Menu::addButton(1,"Difficult",10,360);
+ Menu::addButton(2,"Insane",10,320);
+ break;
+ case 9:
+ for(int i=0;i<numchallengelevels;i++){
+ char temp[255];
+ string name="";
+ sprintf (temp, "Level %d",i+1);
+ for(int j=strlen(temp);j<17;j++)
+ strcat(temp," ");
+ name+=temp;
+ sprintf (temp, "%d",(int)accountactive->getHighScore(i));
+ for(int j=strlen(temp);j<(32-17);j++)
+ strcat(temp," ");
+ name+=temp;
+ sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(i)-(int)(accountactive->getFastTime(i))%60)/60));
+ if((int)(accountactive->getFastTime(i))%60<10)strcat(temp,"0");
+ name+=temp;
+ sprintf (temp, "%d",(int)(accountactive->getFastTime(i))%60);
+ name+=temp;
+
+ Menu::addButton(i,name,10,400-i*25,i>accountactive->getProgress()?0.5:1,0,0);
+ }
+
+ Menu::addButton(-1," High Score Best Time",10,440);
+ Menu::addButton(numchallengelevels,"Back",10,10);
+ break;
+ case 10: {
+ Menu::addLabel(0,"Congratulations!",220,330);
+ Menu::addLabel(1,"You have avenged your family and",140,300);
+ Menu::addLabel(2,"restored peace to the island of Lugaru.",110,270);
+ Menu::addButton(3,"Back",10,10);
+ char sbuf[256];
+ sprintf(sbuf,"Your score: %d",(int)accountactive->getCampaignScore());
+ Menu::addLabel(4,sbuf,190,200);
+ sprintf(sbuf,"Highest score: %d",(int)accountactive->getCampaignHighScore());
+ Menu::addLabel(5,sbuf,190,180);
+ } break;
+ case 18:
+ Menu::addButton(0,"",70,400);
+ Menu::addButton(1,"",10,360);
+ Menu::addButton(2,"",40,320);
+ Menu::addButton(3,"Back",10,10);
+ updateStereoConfigMenu();
+ break;
+ }
+}
+
+extern SDL_Rect **resolutions;
+
+void MenuTick(){
+ //menu buttons
+ selected=Menu::getSelected(mousecoordh*640/screenwidth,480-mousecoordv*480/screenheight);
+
+ // some specific case where we do something even if the left mouse button is not pressed.
+ if((mainmenu==5) && (endgame==2)) {
+ accountactive->endGame();
+ endgame=0;
+ }
+ if(mainmenu==10)
+ endgame=2;
+ if(mainmenu==18 && Input::isKeyPressed(MOUSEBUTTON2) && selected==1){
+ stereoseparation-=0.001;
+ updateStereoConfigMenu();
+ }
+
+ static int oldmainmenu=mainmenu;
+
+ char sbuf[256];
+
+ if(Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
+ switch(mainmenu) {
+ case 1:
+ case 2:
+ switch(selected) {
+ case 1:
+ if(gameon) { //resume
+ mainmenu=0;
+ pause_sound(stream_menutheme);
+ resume_stream(leveltheme);
+ } else { //new game
+ fireSound(firestartsound);
+ flash();
+ mainmenu=(accountactive?5:7);
+ selected=-1;
+ }
+ break;
+ case 2: //options
+ fireSound();
+ flash();
+ mainmenu=3;
+ if(newdetail>2) newdetail=detail;
+ if(newdetail<0) newdetail=detail;
+ if(newscreenwidth>3000) newscreenwidth=screenwidth;
+ if(newscreenwidth<0) newscreenwidth=screenwidth;
+ if(newscreenheight>3000) newscreenheight=screenheight;
+ if(newscreenheight<0) newscreenheight=screenheight;
+ break;
+ case 3:
+ fireSound();
+ flash();
+ if(gameon){ //end game
+ gameon=0;
+ mainmenu=1;
+ } else { //quit
+ tryquit=1;
+ pause_sound(stream_menutheme);
+ }
+ break;
+ }
+ break;
+ case 3:
+ fireSound();
+ bool isCustomResolution,found;
+ switch(selected){
+ case 0:
+ isCustomResolution = true;
+ found = false;
+ for(int i = 0; (!found) && (resolutions[i]); i++) {
+ if((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
+ isCustomResolution = false;
+
+ if((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight)) {
+ i++;
+ if(resolutions[i] != NULL) {
+ newscreenwidth = (int) resolutions[i]->w;
+ newscreenheight = (int) resolutions[i]->h;
+ } else if(isCustomResolution){
+ if((screenwidth == newscreenwidth) && (screenheight == newscreenheight)) {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ } else {
+ newscreenwidth = screenwidth;
+ newscreenheight = screenheight;
+ }
+ } else {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ found = true;
+ }
+ }
+
+ if(!found) {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ break;
+ case 1:
+ newdetail++;
+ if(newdetail>2) newdetail=0;
+ break;
+ case 2:
+ bloodtoggle++;
+ if(bloodtoggle>2) bloodtoggle=0;
+ break;
+ case 3:
+ difficulty++;
+ if(difficulty>2) difficulty=0;
+ break;
+ case 4:
+ ismotionblur = !ismotionblur;
+ break;
+ case 5:
+ decals = !decals;
+ break;
+ case 6:
+ musictoggle = !musictoggle;
+ if(musictoggle) {
+ emit_stream_np(stream_menutheme);
+ } else {
+ pause_sound(leveltheme);
+ pause_sound(stream_fighttheme);
+ pause_sound(stream_menutheme);
+
+ for(int i=0;i<4;i++){
+ oldmusicvolume[i]=0;
+ musicvolume[i]=0;
+ }
+ }
+ break;
+ case 7: // controls
+ flash();
+ mainmenu=4;
+ selected=-1;
+ keyselect=-1;
+ break;
+ case 8:
+ flash();
+ SaveSettings();
+ mainmenu=gameon?2:1;
+ break;
+ case 9:
+ invertmouse = !invertmouse;
+ break;
+ case 10:
+ usermousesensitivity+=.2;
+ if(usermousesensitivity>2)
+ usermousesensitivity=.2;
+ break;
+ case 11:
+ volume+=.1f;
+ if(volume>1.0001f)
+ volume=0;
+ OPENAL_SetSFXMasterVolume((int)(volume*255));
+ break;
+ case 12:
+ flash();
+ newstereomode = stereomode;
+ mainmenu=18;
+ keyselect=-1;
+ break;
+ case 13:
+ showdamagebar = !showdamagebar;
+ break;
+ }
+ updateSettingsMenu();
+ break;
+ case 4:
+ if(!waiting) {
+ fireSound();
+ if(selected<(debugmode?10:9) && keyselect==-1)
+ keyselect=selected;
+ if(keyselect!=-1)
+ setKeySelected();
+ if(selected==(debugmode?10:9)){
+ flash();
+ mainmenu=3;
+ }
+ }
+ updateControlsMenu();
+ break;
+ case 5:
+ fireSound();
+ flash();
+ if((selected-NB_CAMPAIGN_MENU_ITEM >= accountactive->getCampaignChoicesMade())) {
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=7;
+ if(firstload)
+ TickOnceAfter();
+ else
+ LoadStuff();
+ whichchoice=selected-NB_CAMPAIGN_MENU_ITEM-accountactive->getCampaignChoicesMade();
+ actuallevel=(accountactive->getCampaignChoicesMade()>0?campaignlevels[accountactive->getCampaignChoicesMade()-1].nextlevel[whichchoice]:0);
+ visibleloading=1;
+ stillloading=1;
+ Loadlevel(campaignlevels[actuallevel].mapname.c_str());
+ campaign=1;
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_menutheme);
+ }
+ switch(selected){
+ case 1:
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=-1;
+ if(firstload) {
+ TickOnceAfter();
+ } else
+ LoadStuff();
+ Loadlevel(-1);
+
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_menutheme);
+ break;
+ case 2:
+ mainmenu=9;
+ break;
+ case 3:
+ mainmenu=6;
+ break;
+ case 4:
+ mainmenu=(gameon?2:1);
+ break;
+ case 5:
+ mainmenu=7;
+ break;
+ case 6:
+ vector<string> campaigns = ListCampaigns();
+ vector<string>::iterator c;
+ if ((c = find(campaigns.begin(),campaigns.end(),accountactive->getCurrentCampaign()))==campaigns.end()) {
+ if(!campaigns.empty())
+ accountactive->setCurrentCampaign(campaigns.front());
+ } else {
+ c++;
+ if(c==campaigns.end())
+ c=campaigns.begin();
+ accountactive->setCurrentCampaign(*c);
+ }
+ LoadMenu();
+ break;
+ }
+ break;
+ case 6:
+ fireSound();
+ if(selected==1) {
+ flash();
+ accountactive = Account::destroy(accountactive);
+ mainmenu=7;
+ } else if(selected==2) {
+ flash();
+ mainmenu=5;
+ }
+ break;
+ case 7:
+ fireSound();
+ if(selected==0 && Account::getNbAccounts()<8){
+ entername=1;
+ } else if (selected < Account::getNbAccounts()+1) {
+ flash();
+ mainmenu=5;
+ accountactive=Account::get(selected-1);
+ } else if (selected == Account::getNbAccounts()+1) {
+ flash();
+ if(accountactive)
+ mainmenu=5;
+ else
+ mainmenu=1;
+ for(int j=0;j<255;j++){
+ displaytext[0][j]=0;
+ }
+ displaychars[0]=0;
+ displayselected=0;
+ entername=0;
+ }
+ break;
+ case 8:
+ fireSound();
+ flash();
+ if(selected<=2)
+ accountactive->setDifficulty(selected);
+ mainmenu=5;
+ break;
+ case 9:
+ if(selected<numchallengelevels && selected<=accountactive->getProgress()){
+ fireSound();
+ flash();
+
+ startbonustotal=0;