- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass2.ogg", FSOUND_HW3D, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+ samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass2.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0);
+ FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
+ FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
+ FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
+ FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);