- Animation::animations[dead1anim].speed[0] = 0.001;
- Animation::animations[dead2anim].speed[0] = 0.001;
- Animation::animations[dead3anim].speed[0] = 0.001;
- Animation::animations[dead4anim].speed[0] = 0.001;
-
- Animation::animations[dead1anim].speed[1] = 0.001;
- Animation::animations[dead2anim].speed[1] = 0.001;
- Animation::animations[dead3anim].speed[1] = 0.001;
- Animation::animations[dead4anim].speed[1] = 0.001;
-
- for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
- for (j = 0; j < Animation::animations[swordsneakattackanim].numframes; j++) {
- Animation::animations[swordsneakattackanim].position[i][j] += moveamount;
+ Animation::animations[dead1anim].frames[0].speed = 0.001;
+ Animation::animations[dead2anim].frames[0].speed = 0.001;
+ Animation::animations[dead3anim].frames[0].speed = 0.001;
+ Animation::animations[dead4anim].frames[0].speed = 0.001;
+
+ Animation::animations[dead1anim].frames[1].speed = 0.001;
+ Animation::animations[dead2anim].frames[1].speed = 0.001;
+ Animation::animations[dead3anim].frames[1].speed = 0.001;
+ Animation::animations[dead4anim].frames[1].speed = 0.001;
+
+ for (unsigned i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
+ for (unsigned j = 0; j < Animation::animations[swordsneakattackanim].frames.size(); j++) {
+ Animation::animations[swordsneakattackanim].frames[j].joints[i].position += moveamount;