PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
OPENAL_SetVolume(channels[fireendsound], 256);
OPENAL_SetPaused(channels[fireendsound], false);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
OPENAL_SetVolume(channels[fireendsound], 256);
OPENAL_SetPaused(channels[fireendsound], false);