-//TODO: move LoadStuff() closer to GameTick.cpp to get rid of various vars shared in Game.h
-void Game::LoadStuff()
-{
- static float temptexdetail;
- static float viewdistdetail;
- static int i,j;
- float megascale =1;
-
- LOGFUNC;
-
- loadtime=0;
-
- stillloading=1;
-
- for(i=0;i<maxplayers;i++)
- player[i].skeleton.drawmodel.textureptr.destroy();
-
- i=abs(Random()%4);
- visibleloading=0; //don't use loadscreentexture yet
- loadscreentexture.load(":Data:Textures:fire.jpg",1,0);
- visibleloading=1;
-
- temptexdetail=texdetail;
- texdetail=1;
- text->LoadFontTexture(":Data:Textures:Font.png");
- text->BuildFont();
- texdetail=temptexdetail;
-
- numsounds=71;
-
- viewdistdetail=2;
- viewdistance=50*megascale*viewdistdetail;
-
- if(detail==2){
- texdetail=1;
- }
- if(detail==1){
- texdetail=2;
- }
- if(detail==0){
- texdetail=4;
- }
-
- realtexdetail=texdetail;
-
- numplayers=1;
-
-
- LOG("Loading weapon data...");
-
- Weapon::knifetextureptr.load(":Data:Textures:knife.png",0,1);
- Weapon::bloodknifetextureptr.load(":Data:Textures:bloodknife.png",0,1);
- Weapon::lightbloodknifetextureptr.load(":Data:Textures:lightbloodknife.png",0,1);
- Weapon::swordtextureptr.load(":Data:Textures:sword.jpg",1,0);
- Weapon::bloodswordtextureptr.load(":Data:Textures:Swordblood.jpg",1,0);
- Weapon::lightbloodswordtextureptr.load(":Data:Textures:Swordbloodlight.jpg",1,0);
- Weapon::stafftextureptr.load(":Data:Textures:Staff.jpg",1,0);
-
- Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
- Weapon::throwingknifemodel.Scale(.001,.001,.001);
- //Weapon::throwingknifemodel.Rotate(0,0,-90);
- Weapon::throwingknifemodel.Rotate(90,0,0);
- Weapon::throwingknifemodel.Rotate(0,90,0);
- Weapon::throwingknifemodel.flat=0;
- Weapon::throwingknifemodel.CalculateNormals(1);
- //Weapon::throwingknifemodel.ScaleNormals(-1,-1,-1);
-
- Weapon::swordmodel.load((char *)":Data:Models:sword.solid",1);
- Weapon::swordmodel.Scale(.001,.001,.001);
- //Weapon::swordmodel.Rotate(0,0,-90);
- Weapon::swordmodel.Rotate(90,0,0);
- Weapon::swordmodel.Rotate(0,90,0);
- Weapon::swordmodel.Rotate(0,0,90);
- Weapon::swordmodel.flat=1;
- Weapon::swordmodel.CalculateNormals(1);
- //Weapon::swordmodel.ScaleNormals(-1,-1,-1);
-
- Weapon::staffmodel.load((char *)":Data:Models:staff.solid",1);
- Weapon::staffmodel.Scale(.005,.005,.005);
- //Weapon::staffmodel.Rotate(0,0,-90);
- Weapon::staffmodel.Rotate(90,0,0);
- Weapon::staffmodel.Rotate(0,90,0);
- Weapon::staffmodel.Rotate(0,0,90);
- Weapon::staffmodel.flat=1;
- Weapon::staffmodel.CalculateNormals(1);
- //Weapon::staffmodel.ScaleNormals(-1,-1,-1);
-
- terrain.shadowtexture.load(":Data:Textures:shadow.png",0,1);
- terrain.bloodtexture.load(":Data:Textures:blood.png",0,1);
- terrain.breaktexture.load(":Data:Textures:break.png",0,1);
- terrain.bloodtexture2.load(":Data:Textures:blood.png",0,1);
-
-
- terrain.footprinttexture.load(":Data:Textures:footprint.png",0,1);
- terrain.bodyprinttexture.load(":Data:Textures:bodyprint.png",0,1);
- hawktexture.load(":Data:Textures:hawk.png",0,1);
-
-
- Sprite::cloudtexture.load(":Data:Textures:cloud.png",1,1);
- Sprite::cloudimpacttexture.load(":Data:Textures:cloudimpact.png",1,1);
- Sprite::bloodtexture.load(":Data:Textures:bloodparticle.png",1,1);
- Sprite::snowflaketexture.load(":Data:Textures:snowflake.png",1,1);
- Sprite::flametexture.load(":Data:Textures:flame.png",1,1);
- Sprite::bloodflametexture.load(":Data:Textures:bloodflame.png",1,1);
- Sprite::smoketexture.load(":Data:Textures:smoke.png",1,1);
- Sprite::shinetexture.load(":Data:Textures:shine.png",1,0);
- Sprite::splintertexture.load(":Data:Textures:splinter.png",1,1);
- Sprite::leaftexture.load(":Data:Textures:leaf.png",1,1);
- Sprite::toothtexture.load(":Data:Textures:tooth.png",1,1);
-
- yaw=0;
- pitch=0;
- ReSizeGLScene(90,.01);
-
- viewer=0;
-
-
- if(detail)kTextureSize=1024;
- if(detail==1)kTextureSize=512;
- if(detail==0)kTextureSize=256;
-
- //Set up distant light
- light.color[0]=.95;
- light.color[1]=.95;
- light.color[2]=1;
- light.ambient[0]=.2;
- light.ambient[1]=.2;
- light.ambient[2]=.24;
- light.location.x=1;
- light.location.y=1;
- light.location.z=-.2;
- Normalise(&light.location);
-
- LoadingScreen();
-
- SetUpLighting();
-
-
- fadestart=.6;
- gravity=-10;
-
- texscale=.2/megascale/viewdistdetail;
- terrain.scale=3*megascale*viewdistdetail;
-
- viewer.x=terrain.size/2*terrain.scale;
- viewer.z=terrain.size/2*terrain.scale;
-
- hawk.load((char *)":Data:Models:hawk.solid",1);
- hawk.Scale(.03,.03,.03);
- hawk.Rotate(90,1,1);
- hawk.CalculateNormals(0);
- hawk.ScaleNormals(-1,-1,-1);
- hawkcoords.x=terrain.size/2*terrain.scale-5-7;
- hawkcoords.z=terrain.size/2*terrain.scale-5-7;
- hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25;
-
- eye.load((char *)":Data:Models:eye.solid",1);
- eye.Scale(.03,.03,.03);
- eye.CalculateNormals(0);
-
- cornea.load((char *)":Data:Models:cornea.solid",1);
- cornea.Scale(.03,.03,.03);
- cornea.CalculateNormals(0);
-
- iris.load((char *)":Data:Models:iris.solid",1);
- iris.Scale(.03,.03,.03);
- iris.CalculateNormals(0);
-
- LoadSave(":Data:Textures:Bloodfur.png",0,1,&bloodText[0],0);
- LoadSave(":Data:Textures:Wolfbloodfur.png",0,1,&wolfbloodText[0],0);
-
- oldenvironment=-4;
-
- gameon=1;
- mainmenu=0;
-
- firstload=0;
-
- loadAllAnimations();
- //Fix knife stab, too lazy to do it manually
- XYZ moveamount;
- moveamount=0;
- moveamount.z=2;
- for(i=0;i<player[0].skeleton.num_joints;i++){
- for(j=0;j<animation[knifesneakattackanim].numframes;j++){
- animation[knifesneakattackanim].position[i][j]+=moveamount;
- }
- }
-
- LoadingScreen();
-
- for(i=0;i<player[0].skeleton.num_joints;i++){
- for(j=0;j<animation[knifesneakattackedanim].numframes;j++){
- animation[knifesneakattackedanim].position[i][j]+=moveamount;
- }
- }
-
- LoadingScreen();
-
- for(i=0;i<player[0].skeleton.num_joints;i++){
- animation[dead1anim].position[i][1]=animation[dead1anim].position[i][0];
- animation[dead2anim].position[i][1]=animation[dead2anim].position[i][0];
- animation[dead3anim].position[i][1]=animation[dead3anim].position[i][0];
- animation[dead4anim].position[i][1]=animation[dead4anim].position[i][0];
- }
- animation[dead1anim].speed[0]=0.001;
- animation[dead2anim].speed[0]=0.001;
- animation[dead3anim].speed[0]=0.001;
- animation[dead4anim].speed[0]=0.001;
-
- animation[dead1anim].speed[1]=0.001;
- animation[dead2anim].speed[1]=0.001;
- animation[dead3anim].speed[1]=0.001;
- animation[dead4anim].speed[1]=0.001;
-
- for(i=0;i<player[0].skeleton.num_joints;i++){
- for(j=0;j<animation[swordsneakattackanim].numframes;j++){
- animation[swordsneakattackanim].position[i][j]+=moveamount;
- }
- }
- LoadingScreen();
- for(j=0;j<animation[swordsneakattackanim].numframes;j++){
- animation[swordsneakattackanim].weapontarget[j]+=moveamount;
- }
-
- LoadingScreen();
-
- for(i=0;i<player[0].skeleton.num_joints;i++){
- for(j=0;j<animation[swordsneakattackedanim].numframes;j++){
- animation[swordsneakattackedanim].position[i][j]+=moveamount;
- }
- }
-
- LoadingScreen();
- temptexdetail=texdetail;
- texdetail=1;
- texdetail=temptexdetail;
-
- LoadingScreen();
-
- if(!screentexture){