+void Game::newGame(){
+ text = new Text();
+ skybox = new SkyBox();
+}
+
+void Game::deleteGame(){
+ if(skybox)
+ delete skybox;
+ if(text)
+ delete text;
+ glDeleteTextures( 10, &Mainmenuitems[0] );
+ glDeleteTextures( 1, &cursortexture );
+ glDeleteTextures( 1, &Maparrowtexture );
+ glDeleteTextures( 1, &Mapboxtexture );
+ glDeleteTextures( 1, &Mapcircletexture );
+ glDeleteTextures( 1, &terraintexture );
+ glDeleteTextures( 1, &terraintexture2 );
+ glDeleteTextures( 1, &screentexture );
+ glDeleteTextures( 1, &screentexture2 );
+ glDeleteTextures( 1, &hawktexture );
+ glDeleteTextures( 1, &logotexture );
+ glDeleteTextures( 1, &loadscreentexture );
+
+ Dispose();
+}
+
+