Weapon::swordmodel.Rotate(90, 0, 0);
Weapon::swordmodel.Rotate(0, 90, 0);
Weapon::swordmodel.Rotate(0, 0, 90);
Weapon::swordmodel.flat = 1;
Weapon::swordmodel.CalculateNormals(1);
Weapon::swordmodel.Rotate(90, 0, 0);
Weapon::swordmodel.Rotate(0, 90, 0);
Weapon::swordmodel.Rotate(0, 0, 90);
Weapon::swordmodel.flat = 1;
Weapon::swordmodel.CalculateNormals(1);