- Animation::animations[dead1anim].position[i][1] = Animation::animations[dead1anim].position[i][0];
- Animation::animations[dead2anim].position[i][1] = Animation::animations[dead2anim].position[i][0];
- Animation::animations[dead3anim].position[i][1] = Animation::animations[dead3anim].position[i][0];
- Animation::animations[dead4anim].position[i][1] = Animation::animations[dead4anim].position[i][0];
+ Animation::animations[dead1anim].frames[1].joints[i].position = Animation::animations[dead1anim].frames[0].joints[i].position;
+ Animation::animations[dead2anim].frames[1].joints[i].position = Animation::animations[dead2anim].frames[0].joints[i].position;
+ Animation::animations[dead3anim].frames[1].joints[i].position = Animation::animations[dead3anim].frames[0].joints[i].position;
+ Animation::animations[dead4anim].frames[1].joints[i].position = Animation::animations[dead4anim].frames[0].joints[i].position;