- LOG("Loading weapon data...");
-
- Weapon::knifetextureptr.load("Textures/knife.png", 0);
- Weapon::bloodknifetextureptr.load("Textures/bloodknife.png", 0);
- Weapon::lightbloodknifetextureptr.load("Textures/lightbloodknife.png", 0);
- Weapon::swordtextureptr.load("Textures/sword.jpg", 1);
- Weapon::bloodswordtextureptr.load("Textures/Swordblood.jpg", 1);
- Weapon::lightbloodswordtextureptr.load("Textures/Swordbloodlight.jpg", 1);
- Weapon::stafftextureptr.load("Textures/Staff.jpg", 1);
-
- Weapon::throwingknifemodel.load((char *)"Models/throwingknife.solid", 1);
- Weapon::throwingknifemodel.Scale(.001, .001, .001);
- Weapon::throwingknifemodel.Rotate(90, 0, 0);
- Weapon::throwingknifemodel.Rotate(0, 90, 0);
- Weapon::throwingknifemodel.flat = 0;
- Weapon::throwingknifemodel.CalculateNormals(1);
-
- Weapon::swordmodel.load((char *)"Models/sword.solid", 1);
- Weapon::swordmodel.Scale(.001, .001, .001);
- Weapon::swordmodel.Rotate(90, 0, 0);
- Weapon::swordmodel.Rotate(0, 90, 0);
- Weapon::swordmodel.Rotate(0, 0, 90);
- Weapon::swordmodel.flat = 1;
- Weapon::swordmodel.CalculateNormals(1);
-
- Weapon::staffmodel.load((char *)"Models/staff.solid", 1);
- Weapon::staffmodel.Scale(.005, .005, .005);
- Weapon::staffmodel.Rotate(90, 0, 0);
- Weapon::staffmodel.Rotate(0, 90, 0);
- Weapon::staffmodel.Rotate(0, 0, 90);
- Weapon::staffmodel.flat = 1;
- Weapon::staffmodel.CalculateNormals(1);
-
- terrain.shadowtexture.load("Textures/shadow.png", 0);
- terrain.bloodtexture.load("Textures/blood.png", 0);
- terrain.breaktexture.load("Textures/break.png", 0);
- terrain.bloodtexture2.load("Textures/blood.png", 0);
-
-
- terrain.footprinttexture.load("Textures/footprint.png", 0);
- terrain.bodyprinttexture.load("Textures/bodyprint.png", 0);
- hawktexture.load("Textures/hawk.png", 0);
-
-
- Sprite::cloudtexture.load("Textures/cloud.png", 1);
- Sprite::cloudimpacttexture.load("Textures/cloudimpact.png", 1);
- Sprite::bloodtexture.load("Textures/bloodparticle.png", 1);
- Sprite::snowflaketexture.load("Textures/snowflake.png", 1);
- Sprite::flametexture.load("Textures/flame.png", 1);
- Sprite::bloodflametexture.load("Textures/bloodflame.png", 1);
- Sprite::smoketexture.load("Textures/smoke.png", 1);
- Sprite::shinetexture.load("Textures/shine.png", 1);
- Sprite::splintertexture.load("Textures/splinter.png", 1);
- Sprite::leaftexture.load("Textures/leaf.png", 1);
- Sprite::toothtexture.load("Textures/tooth.png", 1);
+ Weapon::Load();
+
+ terrain.shadowtexture.load("Textures/Shadow.png", 0);
+ terrain.bloodtexture.load("Textures/Blood.png", 0);
+ terrain.breaktexture.load("Textures/Break.png", 0);
+ terrain.bloodtexture2.load("Textures/Blood.png", 0);
+
+ terrain.footprinttexture.load("Textures/Footprint.png", 0);
+ terrain.bodyprinttexture.load("Textures/Bodyprint.png", 0);
+ hawktexture.load("Textures/Hawk.png", 0);
+
+ Sprite::cloudtexture.load("Textures/Cloud.png", 1);
+ Sprite::cloudimpacttexture.load("Textures/CloudImpact.png", 1);
+ Sprite::bloodtexture.load("Textures/BloodParticle.png", 1);
+ Sprite::snowflaketexture.load("Textures/SnowFlake.png", 1);
+ Sprite::flametexture.load("Textures/Flame.png", 1);
+ Sprite::bloodflametexture.load("Textures/BloodFlame.png", 1);
+ Sprite::smoketexture.load("Textures/Smoke.png", 1);
+ Sprite::shinetexture.load("Textures/Shine.png", 1);
+ Sprite::splintertexture.load("Textures/Splinter.png", 1);
+ Sprite::leaftexture.load("Textures/Leaf.png", 1);
+ Sprite::toothtexture.load("Textures/Tooth.png", 1);