- LOG("Loading weapon data...");
-
- Weapon::knifetextureptr.load("Textures/Knife.png", 0);
- Weapon::bloodknifetextureptr.load("Textures/BloodKnife.png", 0);
- Weapon::lightbloodknifetextureptr.load("Textures/BloodKnifeLight.png", 0);
- Weapon::swordtextureptr.load("Textures/Sword.jpg", 1);
- Weapon::bloodswordtextureptr.load("Textures/SwordBlood.jpg", 1);
- Weapon::lightbloodswordtextureptr.load("Textures/SwordBloodLight.jpg", 1);
- Weapon::stafftextureptr.load("Textures/Staff.jpg", 1);
-
- Weapon::throwingknifemodel.load("Models/ThrowingKnife.solid", 1);
- Weapon::throwingknifemodel.Scale(.001, .001, .001);
- Weapon::throwingknifemodel.Rotate(90, 0, 0);
- Weapon::throwingknifemodel.Rotate(0, 90, 0);
- Weapon::throwingknifemodel.flat = 0;
- Weapon::throwingknifemodel.CalculateNormals(1);
-
- Weapon::swordmodel.load("Models/Sword.solid", 1);
- Weapon::swordmodel.Scale(.001, .001, .001);
- Weapon::swordmodel.Rotate(90, 0, 0);
- Weapon::swordmodel.Rotate(0, 90, 0);
- Weapon::swordmodel.Rotate(0, 0, 90);
- Weapon::swordmodel.flat = 1;
- Weapon::swordmodel.CalculateNormals(1);
-
- Weapon::staffmodel.load("Models/Staff.solid", 1);
- Weapon::staffmodel.Scale(.005, .005, .005);
- Weapon::staffmodel.Rotate(90, 0, 0);
- Weapon::staffmodel.Rotate(0, 90, 0);
- Weapon::staffmodel.Rotate(0, 0, 90);
- Weapon::staffmodel.flat = 1;
- Weapon::staffmodel.CalculateNormals(1);