- animation[dead1anim].position[i][1] = animation[dead1anim].position[i][0];
- animation[dead2anim].position[i][1] = animation[dead2anim].position[i][0];
- animation[dead3anim].position[i][1] = animation[dead3anim].position[i][0];
- animation[dead4anim].position[i][1] = animation[dead4anim].position[i][0];
+ Animation::animations[dead1anim].position[i][1] = Animation::animations[dead1anim].position[i][0];
+ Animation::animations[dead2anim].position[i][1] = Animation::animations[dead2anim].position[i][0];
+ Animation::animations[dead3anim].position[i][1] = Animation::animations[dead3anim].position[i][0];
+ Animation::animations[dead4anim].position[i][1] = Animation::animations[dead4anim].position[i][0];