-#ifdef WIN32
- if(drawmode!=motionblurmode) SwapBuffers( hDC);
-#else
- if(drawmode!=motionblurmode)aglSwapBuffers(gaglContext); // send swap command
-#endif // send swap command
+ #if !USE_SDL
+ // this prevents menus from rendering if you hit ESC during
+ // motion blur sequences...maybe SDL is buffering differently?
+ if(drawmode!=motionblurmode)
+ swap_gl_buffers();
+ #else
+ swap_gl_buffers();
+ #endif