if(i==0)glColor4f(1,1,1,opac);
else if(player[i].dead==2||player[i].howactive>typesleeping)glColor4f(0,0,0,opac*(1-distcheck/mapviewdist));
else if(player[i].dead)glColor4f(.3,.3,.3,opac*(1-distcheck/mapviewdist));
if(i==0)glColor4f(1,1,1,opac);
else if(player[i].dead==2||player[i].howactive>typesleeping)glColor4f(0,0,0,opac*(1-distcheck/mapviewdist));
else if(player[i].dead)glColor4f(.3,.3,.3,opac*(1-distcheck/mapviewdist));