- if (dialogueboxsound[whichdialogue][indialogue] == 1)whichsoundplay = rabbitchitter;
- if (dialogueboxsound[whichdialogue][indialogue] == 2)whichsoundplay = rabbitchitter2;
- if (dialogueboxsound[whichdialogue][indialogue] == 3)whichsoundplay = rabbitpainsound;
- if (dialogueboxsound[whichdialogue][indialogue] == 4)whichsoundplay = rabbitpain1sound;
- if (dialogueboxsound[whichdialogue][indialogue] == 5)whichsoundplay = rabbitattacksound;
- if (dialogueboxsound[whichdialogue][indialogue] == 6)whichsoundplay = rabbitattack2sound;
- if (dialogueboxsound[whichdialogue][indialogue] == 7)whichsoundplay = rabbitattack3sound;
- if (dialogueboxsound[whichdialogue][indialogue] == 8)whichsoundplay = rabbitattack4sound;
- if (dialogueboxsound[whichdialogue][indialogue] == 9)whichsoundplay = growlsound;
- if (dialogueboxsound[whichdialogue][indialogue] == 10)whichsoundplay = growl2sound;
- if (dialogueboxsound[whichdialogue][indialogue] == 11)whichsoundplay = snarlsound;
- if (dialogueboxsound[whichdialogue][indialogue] == 12)whichsoundplay = snarl2sound;
- if (dialogueboxsound[whichdialogue][indialogue] == 13)whichsoundplay = barksound;
- if (dialogueboxsound[whichdialogue][indialogue] == 14)whichsoundplay = bark2sound;
- if (dialogueboxsound[whichdialogue][indialogue] == 15)whichsoundplay = bark3sound;
- if (dialogueboxsound[whichdialogue][indialogue] == 16)whichsoundplay = barkgrowlsound;
- if (dialogueboxsound[whichdialogue][indialogue] == -1)whichsoundplay = fireendsound;
- if (dialogueboxsound[whichdialogue][indialogue] == -2)whichsoundplay = firestartsound;
- if (dialogueboxsound[whichdialogue][indialogue] == -3)whichsoundplay = consolesuccesssound;
- if (dialogueboxsound[whichdialogue][indialogue] == -4)whichsoundplay = consolefailsound;
- emit_sound_at(whichsoundplay, player[participantfocus[whichdialogue][indialogue]].coords);
+ if (dialogueboxsound[whichdialogue][indialogue] == 1) whichsoundplay = rabbitchitter;
+ if (dialogueboxsound[whichdialogue][indialogue] == 2) whichsoundplay = rabbitchitter2;
+ if (dialogueboxsound[whichdialogue][indialogue] == 3) whichsoundplay = rabbitpainsound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 4) whichsoundplay = rabbitpain1sound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 5) whichsoundplay = rabbitattacksound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 6) whichsoundplay = rabbitattack2sound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 7) whichsoundplay = rabbitattack3sound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 8) whichsoundplay = rabbitattack4sound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 9) whichsoundplay = growlsound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 10) whichsoundplay = growl2sound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 11) whichsoundplay = snarlsound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 12) whichsoundplay = snarl2sound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 13) whichsoundplay = barksound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 14) whichsoundplay = bark2sound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 15) whichsoundplay = bark3sound;
+ if (dialogueboxsound[whichdialogue][indialogue] == 16) whichsoundplay = barkgrowlsound;
+ if (dialogueboxsound[whichdialogue][indialogue] == -1) whichsoundplay = fireendsound;
+ if (dialogueboxsound[whichdialogue][indialogue] == -2) whichsoundplay = firestartsound;
+ if (dialogueboxsound[whichdialogue][indialogue] == -3) whichsoundplay = consolesuccesssound;
+ if (dialogueboxsound[whichdialogue][indialogue] == -4) whichsoundplay = consolefailsound;
+ emit_sound_at(whichsoundplay, Person::players[participantfocus[whichdialogue][indialogue]]->coords);