- text->glPrintOutline(startx - 2 * 7.6 * string.size() * screenwidth / 1024 - 4, starty - 4, string, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight);
- }
-
- tempnum = 0;
- for (unsigned i = 0; i < Dialog::currentScene().text.size() + 1; i++) {
- tempname[tempnum] = Dialog::currentScene().text[i];
- if (Dialog::currentScene().text[i] != '#') {
- tempnum++;
- }
+ text->glPrintOutline(startx - 2 * 7.6 * string.size() * screenwidth / 1024 - 4, starty - 4, string, 1, 1.4 * 1.25 * screenwidth / 1024, screenwidth, screenheight);