- FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- FSOUND_SetVolume(channels[whichsoundplay], 256);
- FSOUND_SetPaused(channels[whichsoundplay], false);
+ OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
+ OPENAL_SetVolume(channels[whichsoundplay], 256);
+ OPENAL_SetPaused(channels[whichsoundplay], false);