GLvoid ReSizeGLScene(float fov, float near);
int checkcollide(XYZ startpoint, XYZ endpoint);
int checkcollide(XYZ startpoint, XYZ endpoint, int what);
GLvoid ReSizeGLScene(float fov, float near);
int checkcollide(XYZ startpoint, XYZ endpoint);
int checkcollide(XYZ startpoint, XYZ endpoint, int what);