#include "Graphic/Stereo.hpp"
#include "Graphic/Text.hpp"
#include "Graphic/Texture.hpp"
#include "Graphic/Stereo.hpp"
#include "Graphic/Text.hpp"
#include "Graphic/Texture.hpp"
#include "Objects/Person.hpp"
#include "Objects/Weapons.hpp"
#include "Thirdparty/optionparser.h"
#include "Objects/Person.hpp"
#include "Objects/Weapons.hpp"
#include "Thirdparty/optionparser.h"
-void Loadlevel(int which);
-void Loadlevel(const std::string& name);
+bool LoadLevel(int which);
+bool LoadLevel(const std::string& name, bool tutorial = false);
void fireSound(int sound = fireendsound);
void inputText(std::string& str, unsigned* charselected);
void flash(float amount = 1, int delay = 1);
}
void fireSound(int sound = fireendsound);
void inputText(std::string& str, unsigned* charselected);
void flash(float amount = 1, int delay = 1);
}