- //public:
- extern GLuint terraintexture;
- extern GLuint terraintexture2;
- extern GLuint terraintexture3;
- extern GLuint screentexture;
- extern GLuint screentexture2;
- extern GLuint logotexture;
- extern GLuint loadscreentexture;
- extern GLuint Maparrowtexture;
- extern GLuint Mapboxtexture;
- extern GLuint Mapcircletexture;
- extern GLuint cursortexture;
- extern GLuint Mainmenuitems[10];
-
- extern int selected;
- extern int keyselect;
- extern int indemo;
-
- extern bool won;
-
- extern bool entername;
-
- extern char menustring[100][256];
- extern char registrationname[256];
- extern float registrationnumber;
-
- extern int newdetail;
- extern int newscreenwidth;
- extern int newscreenheight;
-
- extern bool gameon;
- extern float deltah,deltav;
- extern int mousecoordh,mousecoordv;
- extern int oldmousecoordh,oldmousecoordv;
- extern float rotation,rotation2;
- extern SkyBox skybox;
- extern bool cameramode;
- extern int olddrawmode;
- extern int drawmode;
- extern bool firstload;
- extern bool oldbutton;
-
- extern float leveltime;
- extern float loadtime;
-
- extern Model hawk;
- extern XYZ hawkcoords;
- extern XYZ realhawkcoords;
- extern GLuint hawktexture;
- extern float hawkrotation;
- extern float hawkcalldelay;
-
- extern Model eye;
- extern Model iris;
- extern Model cornea;
-
- extern bool stealthloading;
-
- extern std::vector<CampaignLevel> campaignlevels;
- extern int whichchoice;
- extern int actuallevel;
- extern bool winhotspot;
- extern bool windialogue;
-
- extern bool minimap;
-
- extern int musictype,oldmusictype,oldoldmusictype;
- extern bool realthreat;
-
- extern Model rabbit;
- extern XYZ rabbitcoords;
-
- extern XYZ mapcenter;
- extern float mapradius;
-
- extern Text* text;
- extern float fps;
-
- extern XYZ cameraloc;
- extern float cameradist;
-
- extern int drawtoggle;
-
- extern bool editorenabled;
- extern int editortype;
- extern float editorsize;
- extern float editorrotation;
- extern float editorrotation2;
-
- extern float brightness;
-
- extern int quit;
- extern int tryquit;
-
- extern XYZ pathpoint[30];
- extern int numpathpoints;
- extern int numpathpointconnect[30];
- extern int pathpointconnect[30][30];
- extern int pathpointselected;
-
- extern int endgame;
- extern bool scoreadded;
- extern int numchallengelevels;
-
- extern bool console;
- extern int archiveselected;
- extern char consoletext[15][256];
- extern int consolechars[15];
- extern bool chatting;
- extern char displaytext[15][256];
- extern int displaychars[15];
- extern float displaytime[15];
- extern float displayblinkdelay;
- extern bool displayblink;
- extern int displayselected;
- extern bool consolekeydown;
- extern float consoleblinkdelay;
- extern bool consoleblink;
- extern int consoleselected;
- extern bool autocam;
-
- extern unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
- extern unsigned short consolekey;
- extern bool oldattackkey;
-
- void LoadTexture(const string fileName, GLuint *textureid,int mipmap, bool hasalpha);
- void LoadTextureSave(const string fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
- void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
- bool AddClothes(const char *fileName, GLubyte *array);
- void InitGame();
- void LoadScreenTexture();
- void LoadStuff();
- void LoadingScreen();
- void LoadCampaign();
- std::vector<std::string> ListCampaigns();
- void FadeLoadingScreen(float howmuch);
- void Dispose();
- int DrawGLScene(StereoSide side);
- void DrawMenu();
- void DrawGL();
- //factored from Tick() -sf17k
- void MenuTick();
- void doTutorial();
- void doDebugKeys();
- void doJumpReversals();
- void doAerialAcrobatics();
- void doAttacks();
- void doPlayerCollisions();
- void doAI(int i);
- //end factored
- void Tick();
- void TickOnce();
- void TickOnceAfter();
- void SetUpLighting();
- void Loadlevel(int which);
- void Loadlevel(const char *name);
- void Setenvironment(int which);
- GLvoid ReSizeGLScene(float fov, float near);
- int findPathDist(int start,int end);
- int checkcollide(XYZ startpoint, XYZ endpoint);
- int checkcollide(XYZ startpoint, XYZ endpoint, int what);
- extern int loading;
- extern float talkdelay;
-
- void fireSound(int sound=fireendsound);
- void setKeySelected();
-
- extern int numboundaries;
- extern XYZ boundary[360];
-
- extern int whichlevel;
- extern int oldenvironment;
- extern int targetlevel;
- extern float changedelay;
-
- extern float musicvolume[4];
- extern float oldmusicvolume[4];
- extern int musicselected;
- extern int change;
- void newGame();
- void deleteGame();
- extern bool waiting;
- //private:
- int setKeySelected_thread(void*);
- int thread(void *data);
- void inputText(char* str, int* charselected, int* nb_chars);
- void flash();
- //bool waiting;
- extern Account* accountactive;
+extern Texture terraintexture;
+extern Texture terraintexture2;
+extern Texture loadscreentexture;
+extern Texture Maparrowtexture;
+extern Texture Mapboxtexture;
+extern Texture Mapcircletexture;
+extern Texture cursortexture;
+extern GLuint screentexture;
+extern GLuint screentexture2;
+extern Texture Mainmenuitems[10];
+
+extern int selected;
+extern int keyselect;
+
+extern int newdetail;
+extern int newscreenwidth;
+extern int newscreenheight;
+
+extern bool gameon;
+extern float deltah, deltav;
+extern int mousecoordh, mousecoordv;
+extern int oldmousecoordh, oldmousecoordv;
+extern float yaw, pitch;
+extern SkyBox *skybox;
+extern bool cameramode;
+extern bool firstload;
+
+extern float leveltime;
+extern float loadtime;
+
+extern Model hawk;
+extern XYZ hawkcoords;
+extern XYZ realhawkcoords;
+extern Texture hawktexture;
+extern float hawkyaw;
+extern float hawkcalldelay;
+
+extern Model eye;
+extern Model iris;
+extern Model cornea;
+
+extern bool stealthloading;
+extern int loading;
+
+extern int musictype;
+
+extern XYZ mapcenter;
+extern float mapradius;
+
+extern Text *text;
+extern float fps;
+
+extern bool editorenabled;
+extern int editortype;
+extern float editorsize;
+extern float editoryaw;
+extern float editorpitch;
+
+extern int tryquit;
+
+extern XYZ pathpoint[30];
+extern int numpathpoints;
+extern int numpathpointconnect[30];
+extern int pathpointconnect[30][30];
+extern int pathpointselected;
+
+extern int endgame;
+extern bool scoreadded;
+extern int numchallengelevels;
+
+extern bool console;
+extern std::string consoletext[15];
+extern bool chatting;
+extern std::string displaytext[15];
+extern float displaytime[15];
+extern float displayblinkdelay;
+extern bool displayblink;
+extern int displayselected;
+extern float consoleblinkdelay;
+extern bool consoleblink;
+extern int consoleselected;
+
+extern int oldenvironment;
+extern int targetlevel;
+extern float changedelay;
+
+extern bool waiting;
+extern Account* accountactive;
+
+extern unsigned short crouchkey, jumpkey, forwardkey, chatkey, backkey, leftkey, rightkey, drawkey, throwkey, attackkey;
+extern unsigned short consolekey;
+
+void newGame();
+void deleteGame();
+
+void InitGame();
+void LoadStuff();
+void LoadScreenTexture();
+void LoadingScreen();
+int DrawGLScene(StereoSide side);
+void LoadMenu();
+void Tick();
+void TickOnce();
+void TickOnceAfter();
+void SetUpLighting();
+GLvoid ReSizeGLScene(float fov, float near);
+int checkcollide(XYZ startpoint, XYZ endpoint);
+int checkcollide(XYZ startpoint, XYZ endpoint, int what);
+
+void fireSound(int sound = fireendsound);
+void setKeySelected();
+
+void inputText(std::string& str, int* charselected);
+void flash();