- glDeleteTextures( 1, (const unsigned long *)&cursortexture );
- glDeleteTextures( 1, (const unsigned long *)&Maparrowtexture );
- glDeleteTextures( 1, (const unsigned long *)&Mapboxtexture );
- glDeleteTextures( 1, (const unsigned long *)&Mapcircletexture );
- glDeleteTextures( 1, (const unsigned long *)&terraintexture );
- glDeleteTextures( 1, (const unsigned long *)&terraintexture2 );
- if(screentexture>0)glDeleteTextures( 1, (const unsigned long *)&screentexture );
- if(screentexture2>0)glDeleteTextures( 1, (const unsigned long *)&screentexture2 );
- glDeleteTextures( 1, (const unsigned long *)&hawktexture );
- glDeleteTextures( 1, (const unsigned long *)&logotexture );
- glDeleteTextures( 1, (const unsigned long *)&loadscreentexture );
+ glDeleteTextures( 1, &cursortexture );
+ glDeleteTextures( 1, &Maparrowtexture );
+ glDeleteTextures( 1, &Mapboxtexture );
+ glDeleteTextures( 1, &Mapcircletexture );
+ glDeleteTextures( 1, &terraintexture );
+ glDeleteTextures( 1, &terraintexture2 );
+ if(screentexture>0)glDeleteTextures( 1, &screentexture );
+ if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
+ glDeleteTextures( 1, &hawktexture );
+ glDeleteTextures( 1, &logotexture );
+ glDeleteTextures( 1, &loadscreentexture );