- static void LoadTexture(char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
- static void LoadTextureSave(char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
- void LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
- bool AddClothes(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
+ static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
+ static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
+ void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
+ bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);