- public:
- typedef std::map<std::string, GLuint> TextureList;
- typedef std::map<GLuint, std::string> GLTextureList;
- typedef TextureList::iterator TexIter;
- static TextureList textures;
-
- GLuint terraintexture;
- GLuint terraintexture2;
- GLuint terraintexture3;
- GLuint screentexture;
- GLuint screentexture2;
- GLuint logotexture;
- GLuint loadscreentexture;
- GLuint Maparrowtexture;
- GLuint Mapboxtexture;
- GLuint Mapcircletexture;
- GLuint cursortexture;
- GLuint Mainmenuitems[10];
-
- int nummenuitems;
- int startx[100];
- int starty[100];
- int endx[100];
- int endy[100];
- float selectedlong[100];
- float offsetx[100];
- float offsety[100];
- float movex[100];
- float movey[100];
- float transition;
- int anim;
- int selected;
- int keyselect;
- int loaddistrib;
- int indemo;
-
- bool won;
-
- bool entername;
-
- char menustring[100][256];
- char registrationname[256];
- float registrationnumber;
-
- int newdetail;
- int newscreenwidth;
- int newscreenheight;
-
- bool gameon;
- float deltah,deltav;
- int mousecoordh,mousecoordv;
- int oldmousecoordh,oldmousecoordv;
- float rotation,rotation2;
- SkyBox skybox;
- bool cameramode;
- bool cameratogglekeydown;
- bool chattogglekeydown;
- int olddrawmode;
- int drawmode;
- bool drawmodetogglekeydown;
- bool explodetogglekeydown;
- bool detailtogglekeydown;
- bool firstload;
- bool oldbutton;
-
- float leveltime;
- float loadtime;
-
- Model hawk;
- XYZ hawkcoords;
- XYZ realhawkcoords;
- GLuint hawktexture;
- float hawkrotation;
- float hawkcalldelay;
-
- Model eye;
- Model iris;
- Model cornea;
-
- bool stealthloading;
-
- int campaignnumlevels;
- char campaignmapname[50][256];
- char campaigndescription[50][256];
- int campaignchoosenext[50];
- int campaignnumnext[50];
- int campaignnextlevel[50][10];
- int campaignchoicesmade;
- int campaignchoices[5000];
- int campaignlocationx[50];
- int campaignlocationy[50];
- int campaignchoicenum;
- int campaignchoicewhich[10];
- int whichchoice;
-
- int numlevelspassed;
- int levelorder[5000];
- int levelvisible[50];
- int levelhighlight[50];
-
- bool minimap;
-
- int musictype,oldmusictype,oldoldmusictype;
- bool realthreat;
-
- Model rabbit;
- XYZ rabbitcoords;
-
- XYZ mapcenter;
- float mapradius;
-
- Text text;
- float fps;
-
- XYZ cameraloc;
- float cameradist;
-
- bool envtogglekeydown;
- bool slomotogglekeydown;
- bool texturesizetogglekeydown;
- bool freezetogglekeydown;
- int drawtoggle;
-
- bool editorenabled;
- int editortype;
- float editorsize;
- float editorrotation;
- float editorrotation2;
-
- float brightness;
-
- int quit;
- int tryquit;
-
- XYZ pathpoint[30];
- int numpathpoints;
- int numpathpointconnect[30];
- int pathpointconnect[30][30];
- int pathpointselected;
-
- int endgame;
- bool scoreadded;
- int numchallengelevels;
-
- bool console;
- int archiveselected;
- char consoletext[15][256];
- int consolechars[15];
- bool chatting;
- char displaytext[15][256];
- int displaychars[15];
- float displaytime[15];
- float displayblinkdelay;
- bool displayblink;
- int displayselected;
- bool consolekeydown;
- bool consoletogglekeydown;
- float consoleblinkdelay;
- bool consoleblink;
- int consoleselected;
- int togglekey[140];
- float togglekeydelay[140];
- bool registernow;
- bool autocam;
-
- unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
- bool oldattackkey;
-
- long long MD5_string (char *string);
- static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
- static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
- void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
- bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
- void InitGame();
- void LoadStuff();
- void LoadingScreen();
- void FadeLoadingScreen(float howmuch);
- void Dispose();
- int DrawGLScene(StereoSide side);
- void Tick();
- void TickOnce();
- void TickOnceAfter();
- void SetUpLighting();
- void Loadlevel(int which);
- void Loadlevel(char *name);
- void LoadSounds();
- void Setenvironment(int which);
- GLvoid ReSizeGLScene(float fov, float near);
- int findPathDist(int start,int end);
- int checkcollide(XYZ startpoint, XYZ endpoint);
- int checkcollide(XYZ startpoint, XYZ endpoint, int what);
- int loading;
- float talkdelay;
-
- void fireSound(int sound=fireendsound);
- void setKeySelected();
-
- int numboundaries;
- XYZ boundary[360];
-
- int whichlevel;
- int oldenvironment;
- int targetlevel;
- float changedelay;
-
- float musicvolume[4];
- float oldmusicvolume[4];
- int musicselected;
- int change;
- Game();
- ~Game() {
- for(int i=0;i<10;i++){
- if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
- }
- glDeleteTextures( 1, &cursortexture );
- glDeleteTextures( 1, &Maparrowtexture );
- glDeleteTextures( 1, &Mapboxtexture );
- glDeleteTextures( 1, &Mapcircletexture );
- glDeleteTextures( 1, &terraintexture );
- glDeleteTextures( 1, &terraintexture2 );
- if(screentexture>0)glDeleteTextures( 1, &screentexture );
- if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
- glDeleteTextures( 1, &hawktexture );
- glDeleteTextures( 1, &logotexture );
- glDeleteTextures( 1, &loadscreentexture );
-
- Dispose();
- }
- bool isWaiting() { return waiting; };
- private:
- void setKeySelected_thread();
- static int thread(void *data);
- void inputText();
- void inputText_thread();
- void flash();
- bool waiting;
- bool mainmenutogglekeydown;
- //int mainmenu;
- Account* accountactive;
-};
+extern Texture terraintexture;
+extern Texture terraintexture2;
+extern Texture loadscreentexture;
+extern Texture Maparrowtexture;
+extern Texture Mapboxtexture;
+extern Texture Mapcircletexture;
+extern Texture cursortexture;
+extern GLuint screentexture;
+extern GLuint screentexture2;
+extern Texture Mainmenuitems[10];
+
+extern int selected;
+extern int keyselect;
+
+extern int newdetail;
+extern int newscreenwidth;
+extern int newscreenheight;
+
+extern bool gameon;
+extern float deltah, deltav;
+extern int mousecoordh, mousecoordv;
+extern int oldmousecoordh, oldmousecoordv;
+extern float yaw, pitch;
+extern SkyBox *skybox;
+extern bool cameramode;
+extern bool firstload;
+
+extern float leveltime;
+extern float wonleveltime;
+extern float loadtime;
+
+extern Model hawk;
+extern XYZ hawkcoords;
+extern XYZ realhawkcoords;
+extern Texture hawktexture;
+extern float hawkyaw;
+extern float hawkcalldelay;
+
+extern Model eye;
+extern Model iris;
+extern Model cornea;
+
+extern bool stealthloading;
+extern int loading;
+
+extern int musictype;
+
+extern XYZ mapcenter;
+extern float mapradius;
+
+extern Text *text;
+extern float fps;
+
+extern bool editorenabled;
+extern int editortype;
+extern float editorsize;
+extern float editoryaw;
+extern float editorpitch;
+
+extern int tryquit;
+
+extern XYZ pathpoint[30];
+extern int numpathpoints;
+extern int numpathpointconnect[30];
+extern int pathpointconnect[30][30];
+extern int pathpointselected;
+
+extern int endgame;
+extern bool scoreadded;
+extern int numchallengelevels;
+
+extern bool console;
+extern std::string consoletext[15];
+extern std::string displaytext[15];
+extern float displaytime[15];
+extern float displayblinkdelay;
+extern bool displayblink;
+extern unsigned displayselected;
+extern float consoleblinkdelay;
+extern bool consoleblink;
+extern unsigned consoleselected;
+
+extern int oldenvironment;
+extern int targetlevel;
+extern float changedelay;
+
+extern bool waiting;
+
+extern unsigned short crouchkey, jumpkey, forwardkey, backkey, leftkey, rightkey, drawkey, throwkey, attackkey;
+extern unsigned short consolekey;
+
+void newGame();
+void deleteGame();
+
+void InitGame();
+void LoadStuff();
+void LoadScreenTexture();
+void LoadingScreen();
+int DrawGLScene(StereoSide side);
+void playdialoguescenesound();
+int findClosestPlayer();
+void Loadlevel(int which);
+void Loadlevel(const std::string& name);
+void Tick();
+void TickOnce();
+void TickOnceAfter();
+void SetUpLighting();
+GLvoid ReSizeGLScene(float fov, float near);
+int checkcollide(XYZ startpoint, XYZ endpoint);
+int checkcollide(XYZ startpoint, XYZ endpoint, int what);
+
+void fireSound(int sound = fireendsound);
+
+void inputText(std::string& str, unsigned* charselected);
+void flash(float amount = 1, int delay = 1);
+}