PlaySoundEx( sound, samp[sound], NULL, true);
OPENAL_3D_SetAttributes(channels[sound], gLoc, vel);
OPENAL_SetVolume(channels[sound], 256);
OPENAL_SetPaused(channels[sound], false);
PlaySoundEx( sound, samp[sound], NULL, true);
OPENAL_3D_SetAttributes(channels[sound], gLoc, vel);
OPENAL_SetVolume(channels[sound], 256);
OPENAL_SetPaused(channels[sound], false);