-#include "Game.h"
-#include "openal_wrapper.h"
-#include "SDL_thread.h"
-
-extern int mainmenu;
-
-int numdialogues;
-int numdialogueboxes[max_dialogues];
-int dialoguetype[max_dialogues];
-int dialogueboxlocation[max_dialogues][max_dialoguelength];
-float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-int dialogueboxsound[max_dialogues][max_dialoguelength];
-char dialoguetext[max_dialogues][max_dialoguelength][128];
-char dialoguename[max_dialogues][max_dialoguelength][64];
-XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-XYZ participantlocation[max_dialogues][10];
-int participantfocus[max_dialogues][max_dialoguelength];
-int participantaction[max_dialogues][max_dialoguelength];
-float participantrotation[max_dialogues][10];
-XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-float dialoguecamerarotation[max_dialogues][max_dialoguelength];
-float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
-int indialogue;
-int whichdialogue;
-int directing;
-float dialoguetime;
-int dialoguegonethrough[20];
-
-std::vector<TextureInfo> Game::textures;
-
-Game::Game()
-{
- terraintexture = 0;
- terraintexture2 = 0;
- terraintexture3 = 0;
- screentexture = 0;
- screentexture2 = 0;
- logotexture = 0;
- loadscreentexture = 0;
- Maparrowtexture = 0;
- Mapboxtexture = 0;
- Mapcircletexture = 0;
- cursortexture = 0;
-
- memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
-
- nummenuitems = 0;
-
- memset(startx, 0, sizeof(startx));
- memset(starty, 0, sizeof(starty));
- memset(endx, 0, sizeof(endx));
- memset(endy, 0, sizeof(endy));
-
- memset(selectedlong, 0, sizeof(selectedlong));
-
- selected = 0;
- keyselect = 0;
- indemo = 0;
-
- won = 0;
-
- entername = 0;
-
- memset(menustring, 0, sizeof(menustring));
- memset(registrationname, 0, sizeof(registrationname));
- registrationnumber = 0;