- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[sound], 9999.0f, 99999.0f);
- PlaySoundEx( sound, samp[sound], NULL, true);
- OPENAL_3D_SetAttributes(channels[sound], gLoc, vel);
- OPENAL_SetVolume(channels[sound], 256);
- OPENAL_SetPaused(channels[sound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[sound], 8.0f, 2000.0f);