-Game::Game()
-{
- terraintexture = 0;
- terraintexture2 = 0;
- terraintexture3 = 0;
- screentexture = 0;
- screentexture2 = 0;
- logotexture = 0;
- loadscreentexture = 0;
- Maparrowtexture = 0;
- Mapboxtexture = 0;
- Mapcircletexture = 0;
- cursortexture = 0;
-
- memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
-
- nummenuitems = 0;
-
- memset(startx, 0, sizeof(startx));
- memset(starty, 0, sizeof(starty));
- memset(endx, 0, sizeof(endx));
- memset(endy, 0, sizeof(endy));
-
- memset(selectedlong, 0, sizeof(selectedlong));
- memset(offsetx, 0, sizeof(offsetx));
- memset(offsety, 0, sizeof(offsety));
- memset(movex, 0, sizeof(movex));
- memset(movey, 0, sizeof(movey));
- memset(endy, 0, sizeof(endy));
-
- transition = 0;
- anim = 0;
- selected = 0;
- loaddistrib = 0;
- keyselect = 0;
- indemo = 0;
-
- won = 0;
-
- entername = 0;
-
- memset(menustring, 0, sizeof(menustring));
- memset(registrationname, 0, sizeof(registrationname));
- registrationnumber = 0;
-
- newdetail = 0;
- newscreenwidth = 0;
- newscreenheight = 0;
-
- gameon = 0;
- deltah = 0,deltav = 0;
- mousecoordh = 0,mousecoordv = 0;
- oldmousecoordh = 0,oldmousecoordv = 0;
- rotation = 0,rotation2 = 0;
-
-// SkyBox skybox;
-
- cameramode = 0;
- cameratogglekeydown = 0;
- chattogglekeydown = 0;
- olddrawmode = 0;
- drawmode = 0;
- drawmodetogglekeydown = 0;
- explodetogglekeydown = 0;
- detailtogglekeydown = 0;
- firstload = 0;
- oldbutton = 0;
-
- leveltime = 0;
- loadtime = 0;
-
-// Model hawk;
-
-// XYZ hawkcoords;
-// XYZ realhawkcoords;
-
- hawktexture = 0;
- hawkrotation = 0;
- hawkcalldelay = 0;
-/*
- Model eye;
- Model iris;
- Model cornea;
-*/
- stealthloading = 0;
-
- campaignnumlevels = 0;
-
- memset(campaignmapname, 0, sizeof(campaignmapname));
- memset(campaigndescription, 0, sizeof(campaigndescription));
- memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
- memset(campaignnumnext, 0, sizeof(campaignnumnext));
- memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
- int campaignchoicesmade;
- memset(campaignchoices, 0, sizeof(campaignchoices));
- memset(campaignlocationx, 0, sizeof(campaignlocationx));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
-
- campaignchoicenum = 0;
-
- memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
-
- whichchoice = 0;
-
- numlevelspassed = 0;
-
- memset(levelorder, 0, sizeof(levelorder));
- memset(levelvisible, 0, sizeof(levelvisible));
- memset(levelhighlight, 0, sizeof(levelhighlight));
-
- minimap = 0;
-
- musictype = 0,oldmusictype = 0,oldoldmusictype = 0;
- realthreat = 0;
-
-// Model rabbit;
-// XYZ rabbitcoords;
-
-// XYZ mapcenter;
- mapradius = 0;
-
-// Text text;
- fps = 0;
-
-// XYZ cameraloc;
- cameradist = 0;
-
- envtogglekeydown = 0;
- slomotogglekeydown = 0;
- texturesizetogglekeydown = 0;
- freezetogglekeydown = 0;
- drawtoggle = 0;
-
- editorenabled = 0;
- editortype = 0;
- editorsize = 0;
- editorrotation = 0;
- editorrotation2 = 0;
-
- brightness = 0;
-
- quit = 0;
- tryquit = 0;
-
-// XYZ pathpoint[30];
- numpathpoints = 0;
- memset(numpathpointconnect, 0, sizeof(numpathpointconnect));
- memset(pathpointconnect, 0, sizeof(pathpointconnect));
- pathpointselected = 0;
-
- endgame = 0;
- scoreadded = 0;
- numchallengelevels = 0;
-
- console = 0;
- archiveselected = 0;
-
- memset(consoletext, 0, sizeof(consoletext));
- memset(consolechars, 0, sizeof(consolechars));
- chatting = 0;
- memset(displaytext, 0, sizeof(displaytext));
- memset(displaychars, 0, sizeof(displaychars));
- memset(displaytime, 0, sizeof(displaytime));
- displayblinkdelay = 0;
- displayblink = 0;
- displayselected = 0;
- consolekeydown = 0;
- consoletogglekeydown = 0;
- consoleblinkdelay = 0;
- consoleblink = 0;
- consoleselected = 0;
-// memset(togglekey, 0, sizeof(togglekey));
-// memset(togglekeydelay, 0, sizeof(togglekeydelay));
- registernow = 0;
- autocam = 0;
-
- crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
- oldattackkey = 0;
-
- loading = 0;
- talkdelay = 0;
-
- numboundaries = 0;
-// XYZ boundary[360];
-
- whichlevel = 0;
- oldenvironment = 0;
- targetlevel = 0;
- changedelay = 0;
-
- memset(musicvolume, 0, sizeof(musicvolume));
- memset(oldmusicvolume, 0, sizeof(oldmusicvolume));
- musicselected = 0;
- change = 0;
-
-//------------
-
- waiting = false;
- mainmenu = 0;
-
- accountactive = NULL;
+namespace Game{
+ GLuint terraintexture = 0;
+ GLuint terraintexture2 = 0;
+ GLuint terraintexture3 = 0;
+ GLuint screentexture = 0;
+ GLuint screentexture2 = 0;
+ GLuint logotexture = 0;
+ GLuint loadscreentexture = 0;
+ GLuint Maparrowtexture = 0;
+ GLuint Mapboxtexture = 0;
+ GLuint Mapcircletexture = 0;
+ GLuint cursortexture = 0;
+ GLuint Mainmenuitems[10] = {};
+
+ int selected = 0;
+ int keyselect = 0;
+
+ int newdetail = 0;
+ int newscreenwidth = 0;
+ int newscreenheight = 0;
+
+ bool gameon = 0;
+ float deltah = 0;
+ float deltav = 0;
+ int mousecoordh = 0;
+ int mousecoordv = 0;
+ int oldmousecoordh = 0;
+ int oldmousecoordv = 0;
+ float yaw = 0;
+ float pitch = 0;
+ SkyBox *skybox = NULL;
+ bool cameramode = 0;
+ bool firstload = 0;
+
+ GLuint hawktexture = 0;
+ float hawkyaw = 0;
+ float hawkcalldelay = 0;
+ float leveltime = 0;
+ float loadtime = 0;
+
+ Model hawk;
+ XYZ hawkcoords;
+ XYZ realhawkcoords;
+
+ Model eye;
+ Model iris;
+ Model cornea;
+
+ bool stealthloading = 0;
+
+ int musictype = 0;
+
+ XYZ mapcenter;
+ float mapradius = 0;
+
+ Text *text = NULL;
+ float fps = 0;
+
+ bool editorenabled = 0;
+ int editortype = 0;
+ float editorsize = 0;
+ float editoryaw = 0;
+ float editorpitch = 0;
+
+ int tryquit = 0;
+
+ XYZ pathpoint[30];
+ int numpathpoints = 0;
+ int numpathpointconnect[30] = {};
+ int pathpointconnect[30][30] = {};
+ int pathpointselected = 0;
+
+ int endgame = 0;
+ bool scoreadded = 0;
+ int numchallengelevels = 0;
+
+ bool console = false;
+ char consoletext[15][256] = {};
+ int consolechars[15] = {};
+ bool chatting = 0;
+ char displaytext[15][256] = {};
+ int displaychars[15] = {};
+ float displaytime[15] = {};
+ float displayblinkdelay = 0;
+ bool displayblink = 0;
+ int displayselected = 0;
+ float consoleblinkdelay = 0;
+ bool consoleblink = 0;
+ int consoleselected = 0;
+
+ unsigned short crouchkey=0,jumpkey=0,forwardkey=0,chatkey=0,backkey=0,leftkey=0,rightkey=0,drawkey=0,throwkey=0,attackkey=0;
+ unsigned short consolekey=0;
+
+ int loading = 0;
+
+ int oldenvironment = 0;
+ int targetlevel = 0;
+ float changedelay = 0;
+
+ bool waiting = false;
+ Account* accountactive = NULL;