- if (environment == desertenvironment && distance[i][j] > viewdistsquared / 4)
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, blurness);
- else if (environment == desertenvironment)
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
- if (!layer && textureness[i][j] != allsecond)
+ if (environment == desertenvironment && distance[i][j] > viewdistsquared / 4) {
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, blurness);
+ } else if (environment == desertenvironment) {
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0);
+ }
+ if (!layer && textureness[i][j] != allsecond) {