- case 2:
- lightselect = GL_LIGHT2;
- break;
- case 3:
- lightselect = GL_LIGHT3;
- break;
- case 4:
- lightselect = GL_LIGHT4;
- break;
- case 5:
- lightselect = GL_LIGHT5;
- break;
- case 6:
- lightselect = GL_LIGHT6;
- break;
- case 7:
- lightselect = GL_LIGHT7;
- break;
+ case 2:
+ lightselect = GL_LIGHT2;
+ break;
+ case 3:
+ lightselect = GL_LIGHT3;
+ break;
+ case 4:
+ lightselect = GL_LIGHT4;
+ break;
+ case 5:
+ lightselect = GL_LIGHT5;
+ break;
+ case 6:
+ lightselect = GL_LIGHT6;
+ break;
+ case 7:
+ lightselect = GL_LIGHT7;
+ break;