Person::players[0]->damagetolerance = 300;
set_proportion(0, "1 1 1 1");
}
Person::players[0]->damagetolerance = 300;
set_proportion(0, "1 1 1 1");
}
void ch_wolf(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
void ch_wolf(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
Person::players[0]->metallow = 1;
Person::players[0]->power = 1;
Person::players[0]->speedmult = 1;
Person::players[0]->metallow = 1;
Person::players[0]->power = 1;
Person::players[0]->speedmult = 1;
- Person::players[0]->scale = 1;
+ if (Person::players[0]->creature == wolftype) {
+ Person::players[0]->scale = .23;
+ } else if (Person::players[0]->creature == rabbittype) {
+ Person::players[0]->scale = .2;
+ }
Person::players[0]->setProportions(1, 1, 1, 1);
Person::players[0]->numclothes = 0;
Person::players[0]->skeleton.drawmodel.textureptr.load(
Person::players[0]->setProportions(1, 1, 1, 1);
Person::players[0]->numclothes = 0;
Person::players[0]->skeleton.drawmodel.textureptr.load(
&Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
editoractive = typeactive;
&Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
editoractive = typeactive;