-#define runanim 0
-#define bounceidleanim 1
-#define stopanim 2
-#define jumpupanim 3
-#define jumpdownanim 4
-#define landanim 5
-#define climbanim 6
-#define hanganim 7
-#define spinkickanim 8
-#define tempanim 9
-#define getupfromfrontanim 10
-#define getupfrombackanim 11
-#define crouchanim 12
-#define sneakanim 13
-#define rollanim 14
-#define flipanim 15
-#define spinkickreversedanim 16
-#define spinkickreversalanim 17
-#define lowkickanim 18
-#define sweepanim 19
-#define sweepreversedanim 20
-#define sweepreversalanim 21
-#define rabbitkickanim 22
-#define rabbitkickreversedanim 23
-#define rabbitkickreversalanim 24
-#define upunchanim 25
-#define staggerbackhighanim 26
-#define upunchreversedanim 27
-#define upunchreversalanim 28
-#define hurtidleanim 29
-#define backhandspringanim 30
-#define fightidleanim 31
-#define walkanim 32
-#define fightsidestep 33
-#define killanim 34
-#define sneakattackanim 35
-#define sneakattackedanim 36
-#define drawrightanim 37
-#define knifeslashstartanim 38
-#define crouchstabanim 39
-#define crouchdrawrightanim 40
-#define knifefollowanim 41
-#define knifefollowedanim 42
-#define knifethrowanim 43
-#define removeknifeanim 44
-#define crouchremoveknifeanim 45
-#define jumpreversedanim 46
-#define jumpreversalanim 47
-#define landhardanim 48
-#define staggerbackhardanim 49
-#define dropkickanim 50
-#define winduppunchanim 51
-#define winduppunchblockedanim 52
-#define blockhighleftanim 53
-#define blockhighleftstrikeanim 54
-#define walljumpfrontanim 55
-#define walljumpbackanim 56
-#define walljumpleftanim 57
-#define walljumprightanim 58
-#define backflipanim 59
-#define leftflipanim 60
-#define rightflipanim 61
-#define walljumprightkickanim 62
-#define walljumpleftkickanim 63
-#define knifefightidleanim 64
-#define knifesneakattackanim 65
-#define knifesneakattackedanim 66
-#define swordstabanim 67
-#define swordslashleftanim 68
-#define swordslashrightanim 69
-#define swordfightidleanim 70
-#define swordsneakattackanim 71
-#define swordsneakattackedanim 72
-#define drawleftanim 73
-#define swordslashanim 74
-#define swordgroundstabanim 75
-#define dodgebackanim 76
-#define swordslashreversedanim 77
-#define swordslashreversalanim 78
-#define knifeslashreversedanim 79
-#define knifeslashreversalanim 80
-#define swordfightidlebothanim 81
-#define swordslashparryanim 82
-#define sworddisarmanim 83
-#define swordslashparriedanim 84
-#define wolfidle 85
-#define wolffightidle 86
-#define wolfswordidle 87
-#define wolfhurtidle 88
-#define wolfcrouchanim 89
-#define wolfsneakanim 90
-#define wolfrunanim 91
-#define wolfstopanim 92
-#define wolfclawanim 93
-#define wolflandanim 94
-#define wolflandhardanim 95
-#define wolfrunninganim 96
-#define rabbitrunninganim 97
-#define frontflipanim 98
-#define rabbittackleanim 99
-#define rabbittacklinganim 100
-#define rabbittackledfrontanim 101
-#define rabbittackledbackanim 102
-#define rabbittacklereversal 103
-#define rabbittacklereversed 104
-#define wolftackleanim 105
-#define wolftacklinganim 106
-#define wolftackledfrontanim 107
-#define wolftackledbacanim 108
-#define wolftacklereversal 109
-#define wolftacklereversed 110
-#define wolfslapanim 111
-#define wolfbashanim 112
-#define staffhitanim 113
-#define staffgroundsmashanim 114
-#define staffspinhitanim 115
-#define staffhitreversedanim 116
-#define staffhitreversalanim 117
-#define staffspinhitreversedanim 118
-#define staffspinhitreversalanim 119
-#define sleepanim 120
-#define sitanim 121
-#define talkidleanim 122
-#define sitwallanim 123
-#define dead1anim 124
-#define dead2anim 125
-#define dead3anim 126
-#define dead4anim 127
+const int runanim = 0;
+const int bounceidleanim = 1;
+const int stopanim = 2;
+const int jumpupanim = 3;
+const int jumpdownanim = 4;
+const int landanim = 5;
+const int climbanim = 6;
+const int hanganim = 7;
+const int spinkickanim = 8;
+const int tempanim = 9;
+const int getupfromfrontanim = 10;
+const int getupfrombackanim = 11;
+const int crouchanim = 12;
+const int sneakanim = 13;
+const int rollanim = 14;
+const int flipanim = 15;
+const int spinkickreversedanim = 16;
+const int spinkickreversalanim = 17;
+const int lowkickanim = 18;
+const int sweepanim = 19;
+const int sweepreversedanim = 20;
+const int sweepreversalanim = 21;
+const int rabbitkickanim = 22;
+const int rabbitkickreversedanim = 23;
+const int rabbitkickreversalanim = 24;
+const int upunchanim = 25;
+const int staggerbackhighanim = 26;
+const int upunchreversedanim = 27;
+const int upunchreversalanim = 28;
+const int hurtidleanim = 29;
+const int backhandspringanim = 30;
+const int fightidleanim = 31;
+const int walkanim = 32;
+const int fightsidestep = 33;
+const int killanim = 34;
+const int sneakattackanim = 35;
+const int sneakattackedanim = 36;
+const int drawrightanim = 37;
+const int knifeslashstartanim = 38;
+const int crouchstabanim = 39;
+const int crouchdrawrightanim = 40;
+const int knifefollowanim = 41;
+const int knifefollowedanim = 42;
+const int knifethrowanim = 43;
+const int removeknifeanim = 44;
+const int crouchremoveknifeanim = 45;
+const int jumpreversedanim = 46;
+const int jumpreversalanim = 47;
+const int landhardanim = 48;
+const int staggerbackhardanim = 49;
+const int dropkickanim = 50;
+const int winduppunchanim = 51;
+const int winduppunchblockedanim = 52;
+const int blockhighleftanim = 53;
+const int blockhighleftstrikeanim = 54;
+const int walljumpfrontanim = 55;
+const int walljumpbackanim = 56;
+const int walljumpleftanim = 57;
+const int walljumprightanim = 58;
+const int backflipanim = 59;
+const int leftflipanim = 60;
+const int rightflipanim = 61;
+const int walljumprightkickanim = 62;
+const int walljumpleftkickanim = 63;
+const int knifefightidleanim = 64;
+const int knifesneakattackanim = 65;
+const int knifesneakattackedanim = 66;
+const int swordstabanim = 67;
+const int swordslashleftanim = 68;
+const int swordslashrightanim = 69;
+const int swordfightidleanim = 70;
+const int swordsneakattackanim = 71;
+const int swordsneakattackedanim = 72;
+const int drawleftanim = 73;
+const int swordslashanim = 74;
+const int swordgroundstabanim = 75;
+const int dodgebackanim = 76;
+const int swordslashreversedanim = 77;
+const int swordslashreversalanim = 78;
+const int knifeslashreversedanim = 79;
+const int knifeslashreversalanim = 80;
+const int swordfightidlebothanim = 81;
+const int swordslashparryanim = 82;
+const int sworddisarmanim = 83;
+const int swordslashparriedanim = 84;
+const int wolfidle = 85;
+const int wolffightidle = 86;
+const int wolfswordidle = 87;
+const int wolfhurtidle = 88;
+const int wolfcrouchanim = 89;
+const int wolfsneakanim = 90;
+const int wolfrunanim = 91;
+const int wolfstopanim = 92;
+const int wolfclawanim = 93;
+const int wolflandanim = 94;
+const int wolflandhardanim = 95;
+const int wolfrunninganim = 96;
+const int rabbitrunninganim = 97;
+const int frontflipanim = 98;
+const int rabbittackleanim = 99;
+const int rabbittacklinganim = 100;
+const int rabbittackledfrontanim = 101;
+const int rabbittackledbackanim = 102;
+const int rabbittacklereversal = 103;
+const int rabbittacklereversed = 104;
+const int wolftackleanim = 105;
+const int wolftacklinganim = 106;
+const int wolftackledfrontanim = 107;
+const int wolftackledbacanim = 108;
+const int wolftacklereversal = 109;
+const int wolftacklereversed = 110;
+const int wolfslapanim = 111;
+const int wolfbashanim = 112;
+const int staffhitanim = 113;
+const int staffgroundsmashanim = 114;
+const int staffspinhitanim = 115;
+const int staffhitreversedanim = 116;
+const int staffhitreversalanim = 117;
+const int staffspinhitreversedanim = 118;
+const int staffspinhitreversalanim = 119;
+const int sleepanim = 120;
+const int sitanim = 121;
+const int talkidleanim = 122;
+const int sitwallanim = 123;
+const int dead1anim = 124;
+const int dead2anim = 125;
+const int dead3anim = 126;
+const int dead4anim = 127;