+// cat src/Constants.h | sed -e 's/#define/const int/' -e 's/ [0-9]*$/ =&;/'
+// chew on that --Jookia
+
+const int awardklutz = 0;
+const int awardflawless = 1;
+const int awardalldead = 2;
+const int awardnodead = 3;
+const int awardstealth = 4;
+const int awardswordsman = 5;
+const int awardkungfu = 6;
+const int awardknifefighter = 7;
+const int awardcoward = 8;
+const int awardevasion = 9;
+const int awardacrobat = 10;
+const int awardlongrange = 11;
+const int awardbrutal = 12;
+const int awardhyper = 13;
+const int awardaikido = 14;
+const int awardrambo = 15;
+const int awardfast = 16;
+const int awardrealfast = 17;
+const int awarddamnfast = 18;
+const int awardstrategy = 19;
+const int awardbojutsu = 20;
+
+const int mapkilleveryone = 0;
+const int mapgosomewhere = 1;
+const int mapkillsomeone = 2;
+const int mapkillmost = 3;
+
+enum pathtypes {wpkeepwalking, wppause};
+
+static const char *pathtypenames[] = {"keepwalking", "pause"};
+
+enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
+ typedead1, typedead2, typedead3, typedead4};
+
+static const char *editortypenames[] = {
+ "active", "sitting", "sitting wall", "sleeping",
+ "dead1", "dead2", "dead3", "dead4"
+};
+
+const int tracheotomy = 1;
+const int backstab = 2;
+const int spinecrusher = 3;
+const int ninja = 4;
+const int style = 5;
+const int cannon = 6;
+const int aimbonus = 7;
+const int deepimpact = 8;
+const int touchofdeath = 9;
+const int swordreversebonus = 10;
+const int staffreversebonus = 11;
+const int reverseko = 12;
+const int solidhit = 13;
+const int twoxcombo = 14;
+const int threexcombo = 15;
+const int fourxcombo = 16;
+const int megacombo = 17;
+const int Reversal = 18;
+const int Stabbonus = 19;
+const int Slicebonus = 20;
+const int Bullseyebonus = 21;
+const int Slashbonus = 22;
+const int Wolfbonus = 23;
+const int FinishedBonus = 24;
+const int TackleBonus = 25;
+const int AboveBonus = 26;
+
+const int boneconnect = 0;
+const int constraint = 1;
+const int muscle = 2;
+
+const int head = 0; // DO NOT CONFLICT WITH ZLIB's variable head
+const int neck = 1;
+const int leftshoulder = 2;
+const int leftelbow = 3;
+const int leftwrist = 4;
+const int lefthand = 5;
+const int rightshoulder = 6;
+const int rightelbow = 7;
+const int rightwrist = 8;
+const int righthand = 9;
+const int abdomen = 10;
+const int lefthip = 11;
+const int righthip = 12;
+const int groin = 13;
+const int leftknee = 14;
+const int leftankle = 15;
+const int leftfoot = 16;
+const int rightknee = 17;
+const int rightankle = 18;
+const int rightfoot = 19;
+
+const int max_joints = 50;
+const int max_frames = 50;
+const int max_muscles = 100;
+
+const int max_dialogues = 20;
+const int max_dialoguelength = 20;
+
+const int max_model_vertex = 3000; // maximum number of vertexs
+const int max_textured_triangle = 3000; // maximum number of texture-filled triangles in a model
+
+const int normalmode = 0;
+const int motionblurmode = 1;
+const int radialzoommode = 2;
+const int realmotionblurmode = 3;
+const int doublevisionmode = 4;
+const int glowmode = 5;
+
+const int maxplayers = 10;