+// cat src/Constants.h | sed -e 's/#define/const int/' -e 's/ [0-9]*$/ =&;/'
+// chew on that --Jookia
+
+const int awardklutz = 0;
+const int awardflawless = 1;
+const int awardalldead = 2;
+const int awardnodead = 3;
+const int awardstealth = 4;
+const int awardswordsman = 5;
+const int awardkungfu = 6;
+const int awardknifefighter = 7;
+const int awardcoward = 8;
+const int awardevasion = 9;
+const int awardacrobat = 10;
+const int awardlongrange = 11;
+const int awardbrutal = 12;
+const int awardhyper = 13;
+const int awardaikido = 14;
+const int awardrambo = 15;
+const int awardfast = 16;
+const int awardrealfast = 17;
+const int awarddamnfast = 18;
+const int awardstrategy = 19;
+const int awardbojutsu = 20;
+
+const int mapkilleveryone = 0;
+const int mapgosomewhere = 1;
+const int mapkillsomeone = 2;
+const int mapkillmost = 3;
+
+enum pathtypes {wpkeepwalking, wppause};
+
+static const char *pathtypenames[] = {"keepwalking", "pause"};
+
+enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
+ typedead1, typedead2, typedead3, typedead4};
+
+static const char *editortypenames[] = {
+ "active", "sitting", "sitting wall", "sleeping",
+ "dead1", "dead2", "dead3", "dead4"
+};
+
+const int tracheotomy = 1;
+const int backstab = 2;
+const int spinecrusher = 3;
+const int ninja = 4;
+const int style = 5;
+const int cannon = 6;
+const int aimbonus = 7;
+const int deepimpact = 8;
+const int touchofdeath = 9;
+const int swordreversebonus = 10;
+const int staffreversebonus = 11;
+const int reverseko = 12;
+const int solidhit = 13;
+const int twoxcombo = 14;
+const int threexcombo = 15;
+const int fourxcombo = 16;
+const int megacombo = 17;
+const int Reversal = 18;
+const int Stabbonus = 19;
+const int Slicebonus = 20;
+const int Bullseyebonus = 21;
+const int Slashbonus = 22;
+const int Wolfbonus = 23;
+const int FinishedBonus = 24;
+const int TackleBonus = 25;
+const int AboveBonus = 26;
+
+const int boneconnect = 0;
+const int constraint = 1;
+const int muscle = 2;
+
+const int head = 0; // DO NOT CONFLICT WITH ZLIB's variable head
+const int neck = 1;
+const int leftshoulder = 2;
+const int leftelbow = 3;
+const int leftwrist = 4;
+const int lefthand = 5;
+const int rightshoulder = 6;
+const int rightelbow = 7;
+const int rightwrist = 8;
+const int righthand = 9;
+const int abdomen = 10;
+const int lefthip = 11;
+const int righthip = 12;
+const int groin = 13;
+const int leftknee = 14;
+const int leftankle = 15;
+const int leftfoot = 16;
+const int rightknee = 17;
+const int rightankle = 18;
+const int rightfoot = 19;
+
+const int max_joints = 50;
+const int max_frames = 50;
+const int max_muscles = 100;
+
+const int max_dialogues = 20;
+const int max_dialoguelength = 20;
+
+const int max_model_vertex = 3000; // maximum number of vertexs
+const int max_textured_triangle = 3000; // maximum number of texture-filled triangles in a model
+
+const int stream_music1desert = 0;
+const int stream_music1grass = 1;
+const int stream_music1snow = 2;
+const int stream_music2 = 3;
+const int stream_music3 = 4;
+const int stream_music4 = 5;
+const int stream_menumusic = 6;
+const int stream_desertambient = 7;
+const int stream_firesound = 8;
+const int stream_wind = 9;
+
+//const int music1desert = 0;
+//const int music1grass = 1;
+//const int music1snow = 2;
+//const int music2 = 3;
+//const int music3 = 4;
+//const int music4 = 5;
+//const int menumusic = 6;
+//const int desertambient = 7;
+//const int firesound = 8;
+//const int wind = 9;
+const int footstepsound = 10;
+const int footstepsound2 = 11;
+const int footstepsound3 = 12;
+const int footstepsound4 = 13;
+const int jumpsound = 14;
+const int landsound = 15;
+const int whooshsound = 16;
+const int hawksound = 17;
+const int landsound1 = 18;
+const int landsound2 = 19;
+const int breaksound = 20;
+const int lowwhooshsound = 21;
+const int heavyimpactsound = 22;
+const int firestartsound = 23;
+const int fireendsound = 24;
+const int breaksound2 = 25;
+const int knifedrawsound = 26;
+const int knifesheathesound = 27;
+const int knifeswishsound = 28;
+const int knifeslicesound = 29;
+const int skidsound = 30;
+const int snowskidsound = 31;
+const int bushrustle = 32;
+const int midwhooshsound = 33;
+const int highwhooshsound = 34;
+const int movewhooshsound = 35;
+const int thudsound = 36;
+const int whooshhitsound = 37;
+const int clank1sound = 38;
+const int clank2sound = 39;
+const int clank3sound = 40;
+const int clank4sound = 41;
+const int consolefailsound = 42;
+const int consolesuccesssound = 43;
+const int swordslicesound = 44;
+const int metalhitsound = 45;
+const int clawslicesound = 46;
+const int splattersound = 47;
+const int growlsound = 48;
+const int growl2sound = 49;
+const int barksound = 50;
+const int snarlsound = 51;
+const int snarl2sound = 52;
+const int barkgrowlsound = 53;
+const int bark2sound = 54;
+const int bark3sound = 55;
+const int rabbitattacksound = 56;
+const int rabbitattack2sound = 57;
+const int rabbitattack3sound = 58;
+const int rabbitattack4sound = 59;
+const int rabbitpainsound = 60;
+const int rabbitpain1sound = 61;
+const int rabbitpain2sound = 62;
+const int rabbitchitter = 63;
+const int rabbitchitter2 = 64;
+const int fleshstabsound = 65;
+const int fleshstabremovesound = 66;
+const int swordstaffsound = 67;
+const int staffbodysound = 68;
+const int staffheadsound = 69;
+const int alarmsound = 70;
+const int staffbreaksound = 71;
+
+const int normalmode = 0;
+const int motionblurmode = 1;
+const int radialzoommode = 2;
+const int realmotionblurmode = 3;
+const int doublevisionmode = 4;
+const int glowmode = 5;
+
+const int maxplayers = 10;
+#endif