- Person::players[0]->skeleton.id = 0;
- Person::players[0]->skeleton.Load("Skeleton/BasicFigureWolf", "Skeleton/BasicFigureWolfLow",
- "Skeleton/RabbitBelt", "Models/Wolf.solid",
- "Models/Wolf2.solid", "Models/Wolf3.solid",
- "Models/Wolf4.solid", "Models/Wolf5.solid",
- "Models/Wolf6.solid", "Models/Wolf7.solid",
- "Models/WolfLow.solid", "Models/Belt.solid", 0);
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);