-DECLARE_ANIM(staggerbackhardanim, "Staggerbackhard", middleheight, neutral, 0)
-DECLARE_ANIM(dropkickanim, "Dropkick", middleheight, normalattack, 0)
-DECLARE_ANIM(winduppunchanim, "Winduppunch", middleheight, normalattack, 0)
-DECLARE_ANIM(winduppunchblockedanim, "Winduppunchblocked", middleheight, normalattack, 0)
-DECLARE_ANIM(blockhighleftanim, "Blockhighleft", middleheight, normalattack, 0)
-DECLARE_ANIM(blockhighleftstrikeanim, "Blockhighleftstrike", middleheight, normalattack, 0)
-DECLARE_ANIM(backflipanim, "Backflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumpbackanim, "Walljumpback", highheight, neutral, ab_walljump)
-DECLARE_ANIM(walljumpfrontanim, "Walljumpfront", highheight, neutral, ab_walljump)
-DECLARE_ANIM(rightflipanim, "Rightflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumprightanim, "Walljumpright", highheight, neutral, ab_walljump)
-DECLARE_ANIM(leftflipanim, "Leftflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumpleftanim, "Walljumpleft", highheight, neutral, ab_walljump)
-DECLARE_ANIM(walljumprightkickanim, "Walljumprightkick", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumpleftkickanim, "Walljumpleftkick", highheight, neutral, ab_flip)
-DECLARE_ANIM(knifefightidleanim, "Knifefightidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(knifesneakattackanim, "Knifesneakattack", middleheight, reversal, 0)
-DECLARE_ANIM(knifesneakattackedanim, "Knifesneakattacked", middleheight, reversed, 0)
-DECLARE_ANIM(swordfightidleanim, "swordfightidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(drawleftanim, "drawleft", middleheight, neutral, 0)
-DECLARE_ANIM(swordslashanim, "swordslash", middleheight, normalattack, 0)
-DECLARE_ANIM(swordgroundstabanim, "swordgroundstab", lowheight, normalattack, 0)
-DECLARE_ANIM(dodgebackanim, "dodgeback", middleheight, neutral, 0)
-DECLARE_ANIM(swordsneakattackanim, "Swordsneakattack", middleheight, reversal, 0)
-DECLARE_ANIM(swordsneakattackedanim, "Swordsneakattacked", middleheight, reversed, 0)
-DECLARE_ANIM(swordslashreversedanim, "swordslashCaught", middleheight, reversed, 0)
-DECLARE_ANIM(swordslashreversalanim, "swordslashCatch", middleheight, reversal, 0)
-DECLARE_ANIM(knifeslashreversedanim, "knifeslashCaught", middleheight, reversed, 0)
-DECLARE_ANIM(knifeslashreversalanim, "knifeslashCatch", middleheight, reversal, 0)
-DECLARE_ANIM(swordfightidlebothanim, "swordfightidleboth", middleheight, neutral, ab_idle)
-DECLARE_ANIM(swordslashparryanim, "sworduprightparry", middleheight, normalattack, 0)
-DECLARE_ANIM(swordslashparriedanim, "swordslashparried", middleheight, normalattack, 0)
-DECLARE_ANIM(wolfidle, "Wolfidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(wolfcrouchanim, "Wolfcrouch", lowheight, neutral, ab_crouch)
-DECLARE_ANIM(wolflandanim, "Wolflanding", lowheight, neutral, ab_land)
-DECLARE_ANIM(wolflandhardanim, "Wolflandhard", lowheight, neutral, ab_landhard)
-DECLARE_ANIM(wolfrunanim, "Wolfrun", middleheight, neutral, ab_run)
-DECLARE_ANIM(wolfrunninganim, "Wolfrunning", middleheight, neutral, ab_run)
-DECLARE_ANIM(rabbitrunninganim, "Rabbitrunning", middleheight, neutral, ab_run)
-DECLARE_ANIM(wolfstopanim, "Wolfstop", middleheight, neutral, ab_stop)
-DECLARE_ANIM(rabbittackleanim, "Rabbittackle", middleheight, neutral, 0)
-DECLARE_ANIM(rabbittacklinganim, "Rabbittackling", middleheight, reversal, 0)
-DECLARE_ANIM(rabbittackledbackanim, "Rabbittackledback", middleheight, reversed, 0)
-DECLARE_ANIM(rabbittackledfrontanim, "Rabbittackledfront", middleheight, reversed, 0)
-DECLARE_ANIM(wolfslapanim, "Wolfslap", middleheight, normalattack, 0)
+DECLARE_ANIM(staggerbackhardanim, "StaggerBackHard", middleheight, neutral, 0)
+DECLARE_ANIM(dropkickanim, "DropKick", middleheight, normalattack, 0)
+DECLARE_ANIM(winduppunchanim, "WindUpPunch", middleheight, normalattack, 0)
+DECLARE_ANIM(winduppunchblockedanim, "WindUpPunchBlocked", middleheight, normalattack, 0)
+DECLARE_ANIM(blockhighleftanim, "BlockHighLeft", middleheight, normalattack, 0)
+DECLARE_ANIM(blockhighleftstrikeanim, "BlockHighLeftStrike", middleheight, normalattack, 0)
+DECLARE_ANIM(backflipanim, "BackFlip", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumpbackanim, "WallJumpBack", highheight, neutral, ab_walljump)
+DECLARE_ANIM(walljumpfrontanim, "WallJumpFront", highheight, neutral, ab_walljump)
+DECLARE_ANIM(rightflipanim, "RightFlip", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumprightanim, "WallJumpRight", highheight, neutral, ab_walljump)
+DECLARE_ANIM(leftflipanim, "LeftFlip", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumpleftanim, "WallJumpLeft", highheight, neutral, ab_walljump)
+DECLARE_ANIM(walljumprightkickanim, "WallJumpRightKick", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumpleftkickanim, "WallJumpLeftKick", highheight, neutral, ab_flip)
+DECLARE_ANIM(knifefightidleanim, "KnifeFightIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(knifesneakattackanim, "KnifeSneakAttack", middleheight, reversal, 0)
+DECLARE_ANIM(knifesneakattackedanim, "KnifeSneakAttacked", middleheight, reversed, 0)
+DECLARE_ANIM(swordfightidleanim, "SwordFightIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(drawleftanim, "DrawLeft", middleheight, neutral, 0)
+DECLARE_ANIM(swordslashanim, "SwordSlash", middleheight, normalattack, 0)
+DECLARE_ANIM(swordgroundstabanim, "SwordGroundStab", lowheight, normalattack, 0)
+DECLARE_ANIM(dodgebackanim, "DodgeBack", middleheight, neutral, 0)
+DECLARE_ANIM(swordsneakattackanim, "SwordSneakAttack", middleheight, reversal, 0)
+DECLARE_ANIM(swordsneakattackedanim, "SwordSneakAttacked", middleheight, reversed, 0)
+DECLARE_ANIM(swordslashreversedanim, "SwordSlashCaught", middleheight, reversed, 0)
+DECLARE_ANIM(swordslashreversalanim, "SwordSlashCatch", middleheight, reversal, 0)
+DECLARE_ANIM(knifeslashreversedanim, "KnifeSlashCaught", middleheight, reversed, 0)
+DECLARE_ANIM(knifeslashreversalanim, "KnifeSlashCatch", middleheight, reversal, 0)
+DECLARE_ANIM(swordfightidlebothanim, "SwordFightIdleBoth", middleheight, neutral, ab_idle)
+DECLARE_ANIM(swordslashparryanim, "SwordUprightParry", middleheight, normalattack, 0)
+DECLARE_ANIM(swordslashparriedanim, "SwordSlashParried", middleheight, normalattack, 0)
+DECLARE_ANIM(wolfidle, "WolfIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(wolfcrouchanim, "WolfCrouch", lowheight, neutral, ab_crouch)
+DECLARE_ANIM(wolflandanim, "WolfLanding", lowheight, neutral, ab_land)
+DECLARE_ANIM(wolflandhardanim, "WolfLandHard", lowheight, neutral, ab_landhard)
+DECLARE_ANIM(wolfrunanim, "WolfRun", middleheight, neutral, ab_run)
+DECLARE_ANIM(wolfrunninganim, "WolfRunning", middleheight, neutral, ab_run)
+DECLARE_ANIM(rabbitrunninganim, "RabbitRunning", middleheight, neutral, ab_run)
+DECLARE_ANIM(wolfstopanim, "WolfStop", middleheight, neutral, ab_stop)
+DECLARE_ANIM(rabbittackleanim, "RabbitTackle", middleheight, neutral, 0)
+DECLARE_ANIM(rabbittacklinganim, "RabbitTackling", middleheight, reversal, 0)
+DECLARE_ANIM(rabbittackledbackanim, "RabbitTackledBack", middleheight, reversed, 0)
+DECLARE_ANIM(rabbittackledfrontanim, "RabbitTackledFront", middleheight, reversed, 0)
+DECLARE_ANIM(wolfslapanim, "WolfSlap", middleheight, normalattack, 0)