DECLARE_ANIM(landhardanim, "Landhard", lowheight, neutral, 0)
DECLARE_ANIM(climbanim, "Climb", lowheight, neutral, 0)
DECLARE_ANIM(hanganim, "Hangon", lowheight, neutral, 0)
DECLARE_ANIM(spinkickanim, "SpinKick", middleheight, normalattack, 0)
DECLARE_ANIM(getupfromfrontanim, "GetUpFromFront", lowheight, neutral, 0)
DECLARE_ANIM(getupfrombackanim, "GetUpFromBack", lowheight, neutral, 0)
DECLARE_ANIM(landhardanim, "Landhard", lowheight, neutral, 0)
DECLARE_ANIM(climbanim, "Climb", lowheight, neutral, 0)
DECLARE_ANIM(hanganim, "Hangon", lowheight, neutral, 0)
DECLARE_ANIM(spinkickanim, "SpinKick", middleheight, normalattack, 0)
DECLARE_ANIM(getupfromfrontanim, "GetUpFromFront", lowheight, neutral, 0)
DECLARE_ANIM(getupfrombackanim, "GetUpFromBack", lowheight, neutral, 0)