-DECLARE_ANIM(sitanim, "Sit", lowheight, neutral, 0)
-DECLARE_ANIM(sleepanim, "Sleep", lowheight, neutral, 0)
-DECLARE_ANIM(talkidleanim, "TalkIdle", middleheight, neutral, 0)
-DECLARE_ANIM(sitwallanim, "Dying", lowheight, neutral, 0)
-DECLARE_ANIM(dead1anim, "Dead1", lowheight, neutral, 0)
-DECLARE_ANIM(dead2anim, "Dead2", lowheight, neutral, 0)
-DECLARE_ANIM(dead3anim, "Dead3", lowheight, neutral, 0)
-DECLARE_ANIM(dead4anim, "Dead4", lowheight, neutral, 0)
+DECLARE_ANIM(sitanim, "Sit", lowheight, neutral, ab_idle | ab_sit)
+DECLARE_ANIM(sleepanim, "Sleep", lowheight, neutral, ab_idle | ab_sleep)
+DECLARE_ANIM(talkidleanim, "TalkIdle", middleheight, neutral, ab_idle)
+DECLARE_ANIM(sitwallanim, "Dying", lowheight, neutral, ab_sit)
+DECLARE_ANIM(dead1anim, "Dead1", lowheight, neutral, ab_sleep)
+DECLARE_ANIM(dead2anim, "Dead2", lowheight, neutral, ab_sleep)
+DECLARE_ANIM(dead3anim, "Dead3", lowheight, neutral, ab_sleep)
+DECLARE_ANIM(dead4anim, "Dead4", lowheight, neutral, ab_sleep)