+struct AnimationFrameJointInfo
+{
+ XYZ position;
+ float twist;
+ float twist2;
+ bool onground;
+};
+
+struct AnimationFrame
+{
+ void loadBaseInfo(FILE* tfile);
+ void loadTwist2(FILE* tfile);
+ void loadLabel(FILE* tfile);
+ void loadWeaponTarget(FILE* tfile);
+
+ std::vector<AnimationFrameJointInfo> joints;
+ XYZ forward;
+ int label;
+ XYZ weapontarget;
+ float speed;
+};
+