+struct CampaignProgress {
+ float highscore;
+ float fasttime;
+ float score;
+ float time;
+ std::vector<int> choices;
+ CampaignProgress() {
+ highscore = 0;
+ fasttime = 0;
+ score = 0;
+ time = 0;
+ }
+};
+
+class Account
+{
+public:
+ static void destroy(int i);
+ static Account* destroy(Account* a);
+ static Account* add(const std::string& name);
+ static Account* get(int i);
+ static Account* loadFile(std::string filename);
+ static void saveFile(std::string filename, Account* accountactive);
+ static int indice(Account* a);
+
+ void endGame();
+ void winCampaignLevel(int choice, float score, float time);
+ void winLevel(int level, float score, float time);
+
+ // getter and setters
+ int getDifficulty();
+ void setDifficulty(int i) {
+ difficulty = i;
+ };
+ const std::string& getName() {
+ return name;
+ };
+ float getCampaignScore() {
+ return campaignProgress[currentCampaign].score;
+ };
+ int getCampaignChoicesMade() {
+ return campaignProgress[currentCampaign].choices.size();
+ };
+ int getCampaignChoice(int i) {
+ return campaignProgress[currentCampaign].choices[i];
+ };
+ void setCampaignScore(int s) {
+ campaignProgress[currentCampaign].score = s;
+ if (s > campaignProgress[currentCampaign].highscore)
+ campaignProgress[currentCampaign].highscore = s;
+ };
+ void setCampaignFinalTime(float t) {
+ campaignProgress[currentCampaign].time = t;
+ if ((t < campaignProgress[currentCampaign].fasttime) || ((campaignProgress[currentCampaign].fasttime == 0) && (t != 0)))
+ campaignProgress[currentCampaign].fasttime = t;
+ };
+ float getCampaignFasttime() {
+ return campaignProgress[currentCampaign].fasttime;
+ };
+ void resetFasttime() {
+ campaignProgress[currentCampaign].fasttime = 0;
+ };
+ float getCampaignHighScore() {
+ return campaignProgress[currentCampaign].highscore;
+ };
+ float getHighScore(int i) {
+ return highscore[i];
+ };
+ float getFastTime(int i) {
+ return fasttime[i];
+ };
+ int getProgress() {
+ return progress;
+ };
+ std::string getCurrentCampaign() {
+ return currentCampaign;
+ };
+ void setCurrentCampaign(const std::string& name);
+
+ static int getNbAccounts() {
+ return accounts.size();
+ };
+private:
+ Account(const std::string& name = "");
+ int difficulty;
+ int progress; // progress in challenge levels
+ float points;
+ float highscore[50];
+ float fasttime[50];
+ bool unlocked[60];
+ std::string name;
+
+ std::string currentCampaign;
+ std::map<std::string, CampaignProgress> campaignProgress;