+if(WIN32)
+ include_directories("${DEPDIR}/OpenGL")
+endif(WIN32)
+
+if(MSVC) # More Visual Studio annoyances
+ include_directories("${DEPDIR}/msinttypes")
+endif(MSVC)
+
+option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
+if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
+ find_package(OpenAL REQUIRED)
+else(NOT LUGARU_FORCE_INTERNAL_OPENAL)
+ set(OPENAL_FOUND False)
+endif (NOT LUGARU_FORCE_INTERNAL_OPENAL)
+
+if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
+ message(STATUS "Using internal copy of OpenAL")
+ set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL")
+ set(OPENALDIR "${DEPDIR}/OpenAL")
+ set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include/AL")
+ set(OPENAL_LIBRARY "")
+
+ if (WIN32)
+ set(LUGARU_HAS_INTERNAL_OPENAL True)
+ if (MSVC80)
+ set(OPENAL_LIBRARY
+ ${OPENALDIR}/lib/win32/msvc2005/OpenAL32.lib
+ )
+ endif (MSVC80)
+ if (MSVC90)
+ set(OPENAL_LIBRARY
+ ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.lib
+ )
+ endif (MSVC90)
+ if (MINGW)
+ set(OPENAL_LIBRARY
+ ${OPENALDIR}/lib/win32/mingw/libOpenAL32.dll.a
+ )
+ endif (MINGW)
+ endif(WIN32)
+
+ if (NOT LUGARU_HAS_INTERNAL_OPENAL)
+ message(ERROR "We don't have a prebuilt OpenAL for this platform.")
+ endif (NOT LUGARU_HAS_INTERNAL_OPENAL)
+endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)