-# force this include dir no matter what, so we get sane headers.
-include_directories("${DEPDIR}/OpenGL")
-
-find_package(OpenAL REQUIRED) # !!! FIXME: package a .dll for Windows?
-
-option (LUGARU_FORCE_INTERNAL_SDL "Force internal libSDL, even if there's a system version" False)
-if (NOT LUGARU_FORCE_INTERNAL_SDL)
- find_package(SDL)
-endif (NOT LUGARU_FORCE_INTERNAL_SDL)
-if (NOT SDL_FOUND)
- message(STATUS "Using internal copy of SDL")
- set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} SDL")
- set(SDLDIR "${DEPDIR}/SDL12")
- set(SDL_INCLUDE_DIR "${SDLDIR}/include")
- set(SDL_LIBRARY "")
- if (APPLE)
- set(LUGARU_HAS_INTERNAL_SDL True)
- set(SDL_LIBRARY
- ${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib
- ${SDLDIR}/lib/macosx/libSDLmain-osx.a
- )
- endif (APPLE)
-
- if (WINDOWS)
- set(LUGARU_HAS_INTERNAL_SDL True)
- if (MSVC)
- set(SDL_LIBRARY
- ${SDLDIR}/lib/win32/msvc/SDL.lib
- ${SDLDIR}/lib/win32/msvc/SDLmain.lib
- )
- endif (MSVC)
- if (MINGW)
- set(SDL_LIBRARY
- ${SDLDIR}/lib/win32/mingw/libSDL.dll.a
- ${SDLDIR}/lib/win32/mingw/libSDLmain.a
- )
- endif (MINGW)
- endif (WINDOWS)
-
- if (NOT LUGARU_HAS_INTERNAL_SDL)
- message(ERROR "We don't have a prebuilt SDL for this platform.")
- endif (NOT LUGARU_HAS_INTERNAL_SDL)
-endif (NOT SDL_FOUND)
+# force this include dir no matter what on Windows, so we get sane headers.
+option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True)
+if (LUGARU_FORCE_INTERNAL_OPENGL)
+ include_directories("${DEPDIR}/OpenGL")
+endif (LUGARU_FORCE_INTERNAL_OPENGL)
+
+if(MSVC) # More Visual Studio annoyances
+ include_directories("${DEPDIR}/msinttypes")
+endif(MSVC)
+
+option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
+if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
+ if (WIN32)
+ pkg_check_modules(OPENAL openal)
+ set(OPENAL_LIBRARY ${OPENAL_LIBRARIES})
+ else (WIN32)
+ find_package(OpenAL REQUIRED)
+ endif()
+endif (NOT LUGARU_FORCE_INTERNAL_OPENAL)
+
+if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
+ message(STATUS "Using internal copy of OpenAL")
+ message(ERROR "*** Not implemented, terminating.")
+ # FIXME: We should allow building OpenAL from source, for all platforms
+endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
+
+find_package(sdl2 REQUIRED)