]> git.jsancho.org Git - lugaru.git/blobdiff - CMakeLists.txt
Add missing force internal command for OSX and refactor CI file
[lugaru.git] / CMakeLists.txt
index 766bd3768640f4d3152b7458b5168d6b8a442499..a082391123dafb920fa7caa745e88181f6a6fcc9 100644 (file)
@@ -5,11 +5,9 @@ cmake_minimum_required(VERSION 2.6)
 set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
 set(DEPDIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies")
 
 set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
 set(DEPDIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies")
 
-if(NOT CMAKE_BUILD_TYPE)
-  set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
-      "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel"
-      FORCE)
-endif(NOT CMAKE_BUILD_TYPE)
+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11")
+set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -pg --std=c++11")
+set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -O2 -std=c++11")
 
 if(NOT LUGARU_INSTALL_PREFIX)
   if(WIN32)
 
 if(NOT LUGARU_INSTALL_PREFIX)
   if(WIN32)
@@ -32,9 +30,9 @@ endif(MINGW)
 
 if(APPLE)
        set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX")
 
 if(APPLE)
        set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX")
-       set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING 
+       set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING
                "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
                "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
-       set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH 
+       set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH
                "The product will be built against the headers and libraries located inside the indicated SDK.")
 endif(APPLE)
 
                "The product will be built against the headers and libraries located inside the indicated SDK.")
 endif(APPLE)
 
@@ -46,74 +44,77 @@ if(APPLE)
        set(LUGARU_FORCE_INTERNAL_PNG True)
        set(LUGARU_FORCE_INTERNAL_VORBIS True)
        set(LUGARU_FORCE_INTERNAL_ZLIB True)
        set(LUGARU_FORCE_INTERNAL_PNG True)
        set(LUGARU_FORCE_INTERNAL_VORBIS True)
        set(LUGARU_FORCE_INTERNAL_ZLIB True)
+       set(LUGARU_FORCE_INTERNAL_OPENAL True)
 endif(APPLE)
 
 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
 
 set(LUGARU_SRCS
        ${SRCDIR}/Frustum.cpp
 endif(APPLE)
 
 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
 
 set(LUGARU_SRCS
        ${SRCDIR}/Frustum.cpp
+       ${SRCDIR}/Account.cpp
+       ${SRCDIR}/Game.cpp
        ${SRCDIR}/GameDraw.cpp
        ${SRCDIR}/GameInitDispose.cpp
        ${SRCDIR}/GameTick.cpp
        ${SRCDIR}/Globals.cpp
        ${SRCDIR}/Lights.cpp
        ${SRCDIR}/GameDraw.cpp
        ${SRCDIR}/GameInitDispose.cpp
        ${SRCDIR}/GameTick.cpp
        ${SRCDIR}/Globals.cpp
        ${SRCDIR}/Lights.cpp
+       ${SRCDIR}/Menu.cpp
        ${SRCDIR}/Models.cpp
        ${SRCDIR}/Objects.cpp
        ${SRCDIR}/pack.c
        ${SRCDIR}/Models.cpp
        ${SRCDIR}/Objects.cpp
        ${SRCDIR}/pack.c
-       ${SRCDIR}/pack_private.c
        ${SRCDIR}/Person.cpp
        ${SRCDIR}/private.c
        ${SRCDIR}/Quaternions.cpp
        ${SRCDIR}/Person.cpp
        ${SRCDIR}/private.c
        ${SRCDIR}/Quaternions.cpp
-       ${SRCDIR}/Random.c
        ${SRCDIR}/Skeleton.cpp
        ${SRCDIR}/Skybox.cpp
        ${SRCDIR}/Skeleton.cpp
        ${SRCDIR}/Skybox.cpp
-       ${SRCDIR}/Sprites.cpp
+       ${SRCDIR}/Sprite.cpp
        ${SRCDIR}/Terrain.cpp
        ${SRCDIR}/Terrain.cpp
+       ${SRCDIR}/Texture.cpp
        ${SRCDIR}/Text.cpp
        ${SRCDIR}/TGALoader.cpp
        ${SRCDIR}/unpack.c
        ${SRCDIR}/Text.cpp
        ${SRCDIR}/TGALoader.cpp
        ${SRCDIR}/unpack.c
-       ${SRCDIR}/unpack_private.c
        ${SRCDIR}/Weapons.cpp
        ${SRCDIR}/OpenGL_Windows.cpp
        ${SRCDIR}/openal_wrapper.cpp
        ${SRCDIR}/Weapons.cpp
        ${SRCDIR}/OpenGL_Windows.cpp
        ${SRCDIR}/openal_wrapper.cpp
-       ${SRCDIR}/WinInput.cpp
+       ${SRCDIR}/Input.cpp
        ${SRCDIR}/Settings.cpp
        ${SRCDIR}/Stereo.cpp
        ${SRCDIR}/Settings.cpp
        ${SRCDIR}/Stereo.cpp
+       ${SRCDIR}/Animation.cpp
+       ${SRCDIR}/Sounds.cpp
+       ${SRCDIR}/Awards.cpp
 )
 
 set(LUGARU_H
 )
 
 set(LUGARU_H
-       ${SRCDIR}/Constants.h
        ${SRCDIR}/Frustum.h
        ${SRCDIR}/Frustum.h
+       ${SRCDIR}/Account.h
        ${SRCDIR}/Game.h
        ${SRCDIR}/Lights.h
        ${SRCDIR}/Game.h
        ${SRCDIR}/Lights.h
-       ${SRCDIR}/LinkedList.h
+       ${SRCDIR}/Menu.h
        ${SRCDIR}/Models.h
        ${SRCDIR}/Objects.h
        ${SRCDIR}/Person.h
        ${SRCDIR}/PhysicsMath.h
        ${SRCDIR}/Models.h
        ${SRCDIR}/Objects.h
        ${SRCDIR}/Person.h
        ${SRCDIR}/PhysicsMath.h
-       ${SRCDIR}/Pointer.h
        ${SRCDIR}/Quaternions.h
        ${SRCDIR}/Random.h
        ${SRCDIR}/Skeleton.h
        ${SRCDIR}/Skybox.h
        ${SRCDIR}/Quaternions.h
        ${SRCDIR}/Random.h
        ${SRCDIR}/Skeleton.h
        ${SRCDIR}/Skybox.h
-       ${SRCDIR}/Sprites.h
+       ${SRCDIR}/Sprite.h
        ${SRCDIR}/TGALoader.h
        ${SRCDIR}/Terrain.h
        ${SRCDIR}/TGALoader.h
        ${SRCDIR}/Terrain.h
+       ${SRCDIR}/Texture.h
        ${SRCDIR}/Text.h
        ${SRCDIR}/Weapons.h
        ${SRCDIR}/Text.h
        ${SRCDIR}/Weapons.h
-       ${SRCDIR}/WinInput.h
+       ${SRCDIR}/Input.h
        ${SRCDIR}/alstubs.h
        ${SRCDIR}/binio.h
        ${SRCDIR}/openal_wrapper.h
        ${SRCDIR}/gamegl.h
        ${SRCDIR}/glstubs.h
        ${SRCDIR}/alstubs.h
        ${SRCDIR}/binio.h
        ${SRCDIR}/openal_wrapper.h
        ${SRCDIR}/gamegl.h
        ${SRCDIR}/glstubs.h
-       ${SRCDIR}/mmgr.h
-       ${SRCDIR}/nommgr.h
-       ${SRCDIR}/pack_private.h
        ${SRCDIR}/private.h
        ${SRCDIR}/private.h
-       ${SRCDIR}/unpack_private.h
        ${SRCDIR}/Settings.h
        ${SRCDIR}/Stereo.h
        ${SRCDIR}/Settings.h
        ${SRCDIR}/Stereo.h
+       ${SRCDIR}/Animation.h
+       ${SRCDIR}/Sounds.h
 )
 
 if(UNIX)
 )
 
 if(UNIX)
@@ -138,7 +139,7 @@ endif(MSVC)
 if(WIN32)
   if(CMAKE_CROSSCOMPILING)
     ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
 if(WIN32)
   if(CMAKE_CROSSCOMPILING)
     ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
-                                                 COMMAND i686-pc-mingw32-windres
+                                                 COMMAND i686-w64-mingw32-windres
                                                          -I${SRCDIR}/win-res
                                                          -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
                                                          -i${SRCDIR}/win-res/Lugaru.rc
                                                          -I${SRCDIR}/win-res
                                                          -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
                                                          -i${SRCDIR}/win-res/Lugaru.rc
@@ -496,7 +497,7 @@ include_directories(
     ${CMAKE_SOURCE_DIR}/Source
 )
 
     ${CMAKE_SOURCE_DIR}/Source
 )
 
-set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
+set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
 
 
 if(WIN32)
 
 
 if(WIN32)