-cmake_minimum_required(VERSION 2.6)
-
-if(NOT CMAKE_BUILD_TYPE)\r
- set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING\r
- "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel"\r
- FORCE)\r
-endif(NOT CMAKE_BUILD_TYPE)
-
-if(NOT LUGARU_INSTALL_PREFIX)
- if(WIN32)
- set(LUGARU_INSTALL_PREFIX C:\Lugaru CACHE PATH
- "LUGARU_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
- FORCE)
- else(WIN32)
- set(LUGARU_INSTALL_PREFIX /usr/local/lugaru CACHE PATH
- "CMAKE_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
- FORCE)
- endif(WIN32)
-endif(NOT LUGARU_INSTALL_PREFIX)
-
-set(CMAKE_INSTALL_PREFIX "${LUGARU_INSTALL_PREFIX}" CACHE INTERNAL "Prefix
-prepended to install directories" FORCE)
+cmake_minimum_required(VERSION 3.5)
+cmake_policy(SET CMP0004 OLD)
+
+include(FindPkgConfig)
+
+set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
+
+
+### CMake config
+
+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11")
+set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wno-parentheses -g -pg --std=c++11")
+set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -Wno-parentheses -O2 -std=c++11")
+
+if(NOT CMAKE_INSTALL_PREFIX AND WIN32)
+ set(CMAKE_INSTALL_PREFIX "C:/Lugaru")
+endif(NOT CMAKE_INSTALL_PREFIX AND WIN32)
+
+if(APPLE)
+ set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
+ set(CMAKE_OSX_DEPLOYMENT_TARGET "10.10" CACHE STRING
+ "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
+ set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.10.sdk" CACHE PATH
+ "The product will be built against the headers and libraries located inside the indicated SDK.")
+endif(APPLE)
+
+set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
+
+
+### Sources
+
+set(LUGARU_SRCS
+ ${SRCDIR}/Frustum.cpp
+ ${SRCDIR}/Account.cpp
+ ${SRCDIR}/ConsoleCmds.cpp
+ ${SRCDIR}/Game.cpp
+ ${SRCDIR}/GameDraw.cpp
+ ${SRCDIR}/GameInitDispose.cpp
+ ${SRCDIR}/GameTick.cpp
+ ${SRCDIR}/Globals.cpp
+ ${SRCDIR}/Lights.cpp
+ ${SRCDIR}/Menu.cpp
+ ${SRCDIR}/Models.cpp
+ ${SRCDIR}/Objects.cpp
+ ${SRCDIR}/pack.c
+ ${SRCDIR}/Person.cpp
+ ${SRCDIR}/private.c
+ ${SRCDIR}/Quaternions.cpp
+ ${SRCDIR}/Skeleton.cpp
+ ${SRCDIR}/Skybox.cpp
+ ${SRCDIR}/Sprite.cpp
+ ${SRCDIR}/Terrain.cpp
+ ${SRCDIR}/Texture.cpp
+ ${SRCDIR}/Text.cpp
+ ${SRCDIR}/ImageIO.cpp
+ ${SRCDIR}/unpack.c
+ ${SRCDIR}/Weapons.cpp
+ ${SRCDIR}/OpenGL_Windows.cpp
+ ${SRCDIR}/openal_wrapper.cpp
+ ${SRCDIR}/Input.cpp
+ ${SRCDIR}/Settings.cpp
+ ${SRCDIR}/Stereo.cpp
+ ${SRCDIR}/Animation.cpp
+ ${SRCDIR}/Sounds.cpp
+ ${SRCDIR}/Awards.cpp
+)
+
+set(LUGARU_H
+ ${SRCDIR}/Frustum.h
+ ${SRCDIR}/Account.h
+ ${SRCDIR}/ConsoleCmds.h
+ ${SRCDIR}/Game.h
+ ${SRCDIR}/Lights.h
+ ${SRCDIR}/Menu.h
+ ${SRCDIR}/Models.h
+ ${SRCDIR}/Objects.h
+ ${SRCDIR}/Person.h
+ ${SRCDIR}/PhysicsMath.h
+ ${SRCDIR}/Quaternions.h
+ ${SRCDIR}/Random.h
+ ${SRCDIR}/Skeleton.h
+ ${SRCDIR}/Skybox.h
+ ${SRCDIR}/Sprite.h
+ ${SRCDIR}/ImageIO.h
+ ${SRCDIR}/Terrain.h
+ ${SRCDIR}/Texture.h
+ ${SRCDIR}/Text.h
+ ${SRCDIR}/Weapons.h
+ ${SRCDIR}/Input.h
+ ${SRCDIR}/binio.h
+ ${SRCDIR}/openal_wrapper.h
+ ${SRCDIR}/gamegl.h
+ ${SRCDIR}/glstubs.h
+ ${SRCDIR}/private.h
+ ${SRCDIR}/Settings.h
+ ${SRCDIR}/Stereo.h
+ ${SRCDIR}/Animation.h
+ ${SRCDIR}/Sounds.h
+)
+
+if(UNIX)
+ set(LUGARU_SRCS
+ ${LUGARU_SRCS}
+ ${SRCDIR}/MacCompatibility.cpp
+ )
+ set(LUGARU_H
+ ${LUGARU_H}
+ ${SRCDIR}/MacCompatibility.h
+ )
+endif(UNIX)