-find_package(OpenGL REQUIRED)
-# force this include dir no matter what on Windows, so we get sane headers.
-if(NOT WIN32)
- option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True)
- if (LUGARU_FORCE_INTERNAL_OPENGL)
- include_directories("${DEPDIR}/OpenGL")
- endif (LUGARU_FORCE_INTERNAL_OPENGL)
-endif(NOT WIN32)
-
-if(WIN32)
- include_directories("${DEPDIR}/OpenGL")
-endif(WIN32)
-
-if(MSVC) # More Visual Studio annoyances
- include_directories("${DEPDIR}/msinttypes")
-endif(MSVC)
-
-option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
-if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
- find_package(OpenAL REQUIRED)
-else(NOT LUGARU_FORCE_INTERNAL_OPENAL)
- set(OPENAL_FOUND False)
-endif (NOT LUGARU_FORCE_INTERNAL_OPENAL)
-
-if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
- message(STATUS "Using internal copy of OpenAL")
- set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL")
- set(OPENALDIR "${DEPDIR}/OpenAL")
- set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include/AL")
- set(OPENAL_LIBRARY "")
-
- if (WIN32)
- set(LUGARU_HAS_INTERNAL_OPENAL True)
- if (MSVC80)
- set(OPENAL_LIBRARY
- ${OPENALDIR}/lib/win32/msvc2005/OpenAL32.lib
- )
- endif (MSVC80)
- if (MSVC90)
- set(OPENAL_LIBRARY
- ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.lib
- )
- endif (MSVC90)
- if (MINGW)
- set(OPENAL_LIBRARY
- ${OPENALDIR}/lib/win32/mingw/libOpenAL32.dll.a
- )
- endif (MINGW)
- endif(WIN32)
-
- if (NOT LUGARU_HAS_INTERNAL_OPENAL)
- message(ERROR "We don't have a prebuilt OpenAL for this platform.")
- endif (NOT LUGARU_HAS_INTERNAL_OPENAL)
-endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
-
-option (LUGARU_FORCE_INTERNAL_SDL "Force internal libSDL, even if there's a system version" False)
-if (NOT LUGARU_FORCE_INTERNAL_SDL)
- find_package(SDL)
-else(NOT LUGARU_FORCE_INTERNAL_SDL)
- set(SDL_FOUND False)
-endif (NOT LUGARU_FORCE_INTERNAL_SDL)
-
-if (NOT SDL_FOUND)
- message(STATUS "Using internal copy of SDL")
- set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} SDL")
- set(SDLDIR "${DEPDIR}/SDL12")
- set(SDL_INCLUDE_DIR "${SDLDIR}/include")
- set(SDL_LIBRARY "")
- if (APPLE)
- set(LUGARU_HAS_INTERNAL_SDL True)
- set(SDL_LIBRARY
- ${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib
- ${SDLDIR}/lib/macosx/libSDLmain-osx.a
- )
- endif (APPLE)
-
- if (WIN32)
- set(LUGARU_HAS_INTERNAL_SDL True)
- if (MSVC80)
- set(SDL_LIBRARY
- ${SDLDIR}/lib/win32/msvc2005/SDLmain.lib
- ${SDLDIR}/lib/win32/msvc2005/SDL.lib
- )
- endif (MSVC80)
- if (MSVC90)
- set(SDL_LIBRARY
- ${SDLDIR}/lib/win32/msvc2008/SDLmain.lib
- ${SDLDIR}/lib/win32/msvc2008/SDL.lib
- )
- endif (MSVC90)
- if (MINGW)
- set(SDL_LIBRARY
- "mingw32"
- ${SDLDIR}/lib/win32/mingw/libSDLmain.a
- ${SDLDIR}/lib/win32/mingw/libSDL.dll.a
- "-mwindows"
- )
- endif (MINGW)
- endif (WIN32)