-find_package(OpenGL REQUIRED)
-# force this include dir no matter what on Windows, so we get sane headers.
-option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True)
-if (LUGARU_FORCE_INTERNAL_OPENGL)
- include_directories("${DEPDIR}/OpenGL")
-endif (LUGARU_FORCE_INTERNAL_OPENGL)
-
-if(MSVC) # More Visual Studio annoyances
- include_directories("${DEPDIR}/msinttypes")
-endif(MSVC)
-
-option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
-if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
- # FIXME: We should remove bundled libs and allow building OpenAL from source, for all platforms
- if (WIN32)
- find_package(OpenAL)
- else (WIN32)
- find_package(OpenAL REQUIRED)
- endif()
-else(NOT LUGARU_FORCE_INTERNAL_OPENAL)
- set(OPENAL_FOUND False)
-endif (NOT LUGARU_FORCE_INTERNAL_OPENAL)
-
-if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
- message(STATUS "Using internal copy of OpenAL")
- set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL")
- set(OPENALDIR "${DEPDIR}/OpenAL")
- set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include/AL")
- set(OPENAL_LIBRARY "")
-
- if (WIN32)
- set(LUGARU_HAS_INTERNAL_OPENAL True)
- if (MSVC)
- set(OPENAL_LIBRARY
- ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.lib
- )
- endif (MSVC)
- if (MINGW)
- set(OPENAL_LIBRARY
- ${OPENALDIR}/lib/win32/mingw/libOpenAL32.dll.a
- )
- endif (MINGW)
- endif(WIN32)
-
- if (NOT LUGARU_HAS_INTERNAL_OPENAL)
- message(ERROR "We don't have a prebuilt OpenAL for this platform.")
- endif (NOT LUGARU_HAS_INTERNAL_OPENAL)
-endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
-
-PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
-
-option (LUGARU_FORCE_INTERNAL_PNG "Force internal libPNG, even if there's a system version" False)
-if (NOT LUGARU_FORCE_INTERNAL_PNG)
- find_package(PNG)
-else(NOT LUGARU_FORCE_INTERNAL_PNG)
- set(PNG_FOUND False)
-endif (NOT LUGARU_FORCE_INTERNAL_PNG)