extern "C" {
irr_scene_IAnimatedMeshSceneNode*
- irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
- irr_scene_IAnimatedMesh* mesh,
- irr_scene_ISceneNode* parent,
- int32_t id,
- irr_core_vector3df* position,
- irr_core_vector3df* rotation,
- irr_core_vector3df* scale,
- bool alsoAddIfMeshPointerZero)
+ irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_IAnimatedMesh* mesh,
+ irr_scene_ISceneNode* parent,
+ int id,
+ irr_core_vector3df* position,
+ irr_core_vector3df* rotation,
+ irr_core_vector3df* scale,
+ int alsoAddIfMeshPointerZero)
{
- const irr::core::vector3df& iPosition = irr::core::vector3df(position->x,
- position->y,
- position->z);
- const irr::core::vector3df& iRotation = irr::core::vector3df(rotation->x,
- rotation->y,
- rotation->z);
- const irr::core::vector3df& iScale = irr::core::vector3df(scale->x,
- scale->y,
- scale->z);
+ const irr::core::vector3df iPosition =
+ position ?
+ irr::core::vector3df(position->x, position->y, position->z) :
+ irr::core::vector3df(0, 0, 0);
+
+ const irr::core::vector3df iRotation =
+ rotation ?
+ irr::core::vector3df(rotation->x, rotation->y, rotation->z) :
+ irr::core::vector3df(0, 0, 0);
+
+ const irr::core::vector3df& iScale =
+ scale ?
+ irr::core::vector3df(scale->x, scale->y, scale->z) :
+ irr::core::vector3df(1, 1, 1);
+
return (irr_scene_IAnimatedMeshSceneNode*)
- ((irr::scene::ISceneManager*)smgr)->addAnimatedMeshSceneNode((irr::scene::IAnimatedMesh*)mesh,
- (irr::scene::ISceneNode*)parent,
- id,
- iPosition,
- iRotation,
- iScale,
- alsoAddIfMeshPointerZero);
+ ((irr::scene::ISceneManager*)smgr)
+ ->addAnimatedMeshSceneNode((irr::scene::IAnimatedMesh*)mesh,
+ (irr::scene::ISceneNode*)parent,
+ id,
+ iPosition,
+ iRotation,
+ iScale,
+ alsoAddIfMeshPointerZero);
}
irr_scene_ICameraSceneNode*
- addCameraSceneNode(irr_scene_ISceneManager* smgr,
- irr_scene_ISceneNode* parent,
- irr_core_vector3df* position,
- irr_core_vector3df* lookat,
- int32_t id,
- bool makeActive)
+ irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ irr_core_vector3df* position,
+ irr_core_vector3df* lookat,
+ int id,
+ int makeActive)
{
- const irr::core::vector3df& iPosition = irr::core::vector3df(position->x,
- position->y,
- position->z);
- const irr::core::vector3df& iLookat = irr::core::vector3df(lookat->x,
- lookat->y,
- lookat->z);
+ const irr::core::vector3df& iPosition =
+ position ?
+ irr::core::vector3df(position->x, position->y, position->z) :
+ irr::core::vector3df(0, 0, 0);
+
+ const irr::core::vector3df& iLookat =
+ lookat ?
+ irr::core::vector3df(lookat->x, lookat->y, lookat->z) :
+ irr::core::vector3df(0, 0, 100);
+
return (irr_scene_ICameraSceneNode*)
- ((irr::scene::ISceneManager*)smgr)->addCameraSceneNode((irr::scene::ISceneNode*)parent,
- iPosition,
- iLookat,
- id,
- makeActive);
+ ((irr::scene::ISceneManager*)smgr)
+ ->addCameraSceneNode((irr::scene::ISceneNode*)parent,
+ iPosition,
+ iLookat,
+ id,
+ makeActive);
}
+ void
+ irr_scene_drawAll(irr_scene_ISceneManager* smgr)
+ {
+ ((irr::scene::ISceneManager*)smgr)->drawAll();
+ }
+
+
irr_scene_IAnimatedMesh*
- irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
- const char* filename)
+ irr_scene_getMesh(irr_scene_ISceneManager* smgr,
+ const char* filename)
{
return (irr_scene_IAnimatedMesh*)
((irr::scene::ISceneManager*)smgr)->getMesh(filename);