;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
-;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
;;;
;;; This file is part of guile-irrlicht.
;;;
(define-module (irrlicht)
- #:use-module (ice-9 match)
- #:use-module (system foreign)
- #:use-module ((irrlicht bindings) #:prefix ffi:)
- #:use-module ((irrlicht bindings core) #:prefix ffi-core:)
- #:use-module ((irrlicht bindings video) #:prefix ffi-video:)
- #:export (create-device
- get-video-driver
- get-scene-manager))
+ #:use-module (oop goops)
+ #:use-module (irrlicht base)
+ #:use-module (irrlicht core)
+ #:use-module (irrlicht device)
+ #:use-module (irrlicht gui)
+ #:use-module (irrlicht io)
+ #:use-module (irrlicht irr)
+ #:use-module (irrlicht scene)
+ #:use-module (irrlicht video)
+ #:duplicates (merge-generics)
+ #:re-export (;; classes
+ <animated-mesh>
+ <animated-mesh-scene-node>
+ <attribute-exchanging-object>
+ <box3d>
+ <camera-scene-node>
+ <cursor-control>
+ <event>
+ <event-receiver>
+ <file-archive>
+ <file-system>
+ <gui-element>
+ <gui-environment>
+ <gui-static-text>
+ <irrlicht-device>
+ <key-map>
+ <material>
+ <mesh>
+ <mesh-scene-node>
+ <reference-counted>
+ <scene-manager>
+ <scene-node>
+ <scene-node-animator>
+ <texture>
+ <vertex3d>
+ <video-driver>
+ ;; methods
+ add-animated-mesh-scene-node!
+ add-animator!
+ add-camera-scene-node!
+ add-camera-scene-node-fps!
+ add-cube-scene-node!
+ add-custom-scene-node!
+ add-file-archive!
+ add-internal-point!
+ add-octree-scene-node!
+ add-sphere-scene-node!
+ add-static-text!
+ begin-scene
+ create-device
+ create-fly-circle-animator
+ create-rotation-animator
+ draw-vertex-primitive-list
+ drop!
+ end-scene
+ get-absolute-transformation
+ get-cursor-control
+ get-event-type
+ get-file-system
+ get-fps
+ get-gui-environment
+ get-mesh
+ get-name
+ get-position
+ get-root-scene-node
+ get-scene-manager
+ get-texture
+ get-video-driver
+ is-window-active?
+ make-box3d
+ make-event-receiver
+ make-material
+ make-vertex3d
+ reset-box3d!
+ run
+ set-material!
+ set-material-flag!
+ set-material-texture!
+ set-md2-animation!
+ set-position!
+ set-transform!
+ set-visible!
+ set-window-caption!
+ yield-device))
-(define* (create-device #:optional
- (device-type 'software)
- (window-size '(640 480))
- (bits 16)
- (fullscreen #f)
- (stencilbuffer #f)
- (vsync #f))
- (let ((driver (match device-type
- ('null ffi-video:EDT_NULL)
- ('software ffi-video:EDT_SOFTWARE)
- ('burnings ffi-video:EDT_BURNINGSVIDEO)
- ('direct3d8 ffi-video:EDT_DIRECT3D8)
- ('direct3d9 ffi-video:EDT_DIRECT3D9)
- ('opengl ffi-video:EDT_OPENGL)
- ('count ffi-video:EDT_COUNT)))
- (wsize (make-c-struct ffi-core:dimension2d window-size)))
- (ffi:create-device driver wsize bits
- (if fullscreen 1 0)
- (if stencilbuffer 1 0)
- (if vsync 1 0))))
-
-(define (get-video-driver device)
- (ffi:get-video-driver device))
-
-(define (get-scene-manager device)
- (ffi:get-scene-manager device))
+;; Merged methods have to be exported apart
+(re-export draw-all)