#include "Terrain.h"
#include "Sprite.h"
#include "Person.h"
+#include "Texture.h"
#include <cmath>
#define max_weapons 30
Weapon(int type, int owner);
static Model throwingknifemodel;
- static GLuint knifetextureptr;
- static GLuint lightbloodknifetextureptr;
- static GLuint bloodknifetextureptr;
+ static Texture knifetextureptr;
+ static Texture lightbloodknifetextureptr;
+ static Texture bloodknifetextureptr;
static Model swordmodel;
- static GLuint swordtextureptr;
- static GLuint lightbloodswordtextureptr;
- static GLuint bloodswordtextureptr;
+ static Texture swordtextureptr;
+ static Texture lightbloodswordtextureptr;
+ static Texture bloodswordtextureptr;
static Model staffmodel;
- static GLuint stafftextureptr;
+ static Texture stafftextureptr;
void Draw();
- void DoStuff();
+ void DoStuff(int);
int getType() { return type; }
void setType(int);